
.



It seems that after exchanging flakes for games, there is an additional opportunity to receive coupons or flakes through gameplay.
I just found out about this.
I'm curious if the other three games have the same content.
What about you guys?
https://event.onstove.com/en/dailyshop/STOVE_LORD_ASIA/202511


No, you guys won awards from Super Creative, the Ministry of Culture, Sports and Tourism, and the Korea Creative Content Agency.
You even did an interview.
-Kim Hyung-seok, CEO of Super Creative, said, “I am truly honored to receive such a great award as we approach the end of the year, and I would like to thank you on behalf of all Super Creative employees. All the achievements of Epic Seven are possible because of the users who love the game.” “We will do our best to ensure that Epic Seven and Chaos Zero Nightmare, which is currently under development, become domestic IPs that are proudly recognized globally.”
https://newsroom.smilegate.com/bbs/board.php?bo_table=news&wr_id=1846
But before the Japanese release, they changed it because they were worried that sales would drop if a Korean name was included??
Wow... really...




From June 27th to 28th, 2025
Busan e-Sports Arena, 15th floor, Samjung Tower, Seomyeon, Busan
During the Build 051 event held at
At the developer conference on the first day of Build 051 on the 27th,
Stove Indie's session on the reality and hope of indie game development
was so impressive that I added subtitles and
uploaded the video belatedly.
--
What is the definition of an indie game?
A game made with the creator's philosophy and ideas, without large capital
It is not just small-scale development, but a crystallization of creation made without anyone's interference,
and it is important to know what creativity the developing me or our team has
and what philosophy we have when making the game.
Why? Indie game?
Why do you make indie games despite that?
Game market trends are repeated in specific genres such as idle / collection / MMORPG.
This is because we approach and develop with the idea that users will like these parts.
If you make a game statistically or structurally,
there is a double-edged sword-like aspect that makes immediate profit but is not fun.
In this regard, indie games play an important role and become the starting point for new genres and
trends.
What realities do indie game developers face?
The hurdles of production, funding, manpower, distribution, marketing, etc.
I think the biggest barrier is that the development team has to solve these problems on their own,
and I think even meeting users after making the game is a hurdle.
What is Stove Indie doing?
Smilegate started the Stove Indie platform to change these aspects,
and as a platform where creators work together from planning to global expansion, rather than simply listing games,
we want to create an ecosystem that supports growth step by step to be together.
--
Yes, he proceeded by telling us about each of the questions in the session.
As it was a conference attended by indie game developers, prospective developers, and student developers,
I think it was a helpful session for many people.
In addition to the Stove Indie - Reality and Hope of Indie Game Development session of Build 051 that I introduced this time,
I hope you will definitely go to game-related conferences in other regions if they are held.
The parts you hear from a gamer's perspective and the parts you hear from a developer's perspective are also different,
and it's really fun to go and listen to the philosophy, ideas, and development stories :)



What's so special about propaganda?
XX good things
XX bad things
XX mediocre thingsIf there are,
Just keep spreading XX bad things.
(Feminist issues, story, etc.)
Then, after the public opinion changes to some extent,
Try spreading XX mediocre things roughly.를 대충 뿌려보면
(Like illustrations before/after, elements of likes/dislikes)
Wow??
Mediocre thingsare not
but suddenlylook likebad things.
But looking at the level of people's writing,
I feel like most people know this much.
Unlike the stupid and stubborn troublemakers of the past,
They know everything I said above,
But still, they are truly and sincerely angry,
I think they are doing it with a specific "purpose."을 갖고 하는 일이란 생각이 듦
And by making these many people...
Someone who made them have that "purpose"is
truly~~~~~~~~~~~~~~~~~~~~~~~ amazing.




Kazena isn't even visible on the Smilegate X AGF event page ㄷㄷ




Hello. This is Seon-ah.
I'm going to write about what I felt after playing Magic Cat.
Everyone may feel differently, so I think it would be good to just keep it in mind.
Please understand that there may be some spoilers.
Advantages
1. Familiar taste
If you've played any Vampire Survivors-like games, you can adapt right away.
This is because it is a simple game of avoiding, eating, and growing.
2. Less lag
In the case of Vampire Survivors-like games, the phenomenon of stuttering often occurs when there are too many enemies.
In the case of this game, there is less stuttering.
Disadvantages
1. Small volume
There are only 2 stages and 5 enhancement stats.
Also, there is no clear indication that you have become stronger, so it is difficult to feel whether you have become stronger or not.
However, if you MAX out the stat enhancements, there will be a big difference.
2. Hitbox
The hitbox is smaller than what you see, whether it's an enemy or an ally.
The homing attacks are more likely to hit, but otherwise, they are not.
Not all of the cat's head is a hitbox, it's a little smaller, so you might not get hit even if you should.
3. Level-up Enhancement
I'm sad about the weapon enhancement, which is a feature of Vampire Survivors-like games.
It's natural that not all weapons are good, but it's a bit disappointing that they get worse when you max out the enhancement.
Also, I can't see the increase in health or health recovery, so I can't tell if it's working well.
TIPS
I wrote about weapons separately.
https://page.onstove.com/indie/global/view/11209031
In the beginning, the sword and staff are fixed, but the sword has a slightly higher score, but it's difficult to get there, so I recommend the staff.
If you catch the big Happyri that appears at the end of the 2nd stage with a hit, there will be no box drop, but if you remove it with a pink bomb, the box will drop.
Review
There is not much to say because the volume is too small.
The map ends with 2, and it doesn't have diversity with other characters.
Also, the characters and enemy mobs are not unique, and the weapons are not special.
It's a shame that there's nothing there, to the point where it feels like it was stopped in the middle of development.
Summary Score (5 points / 1 point: ♥ / 0.5 points: ♡)
Story: ♡ (There is no story.)
Graphics: ♥♥ (It's a shame that the graphics don't match the hitbox.)
Sound: ♥♥ (It feels plain.)
Content: ♡ (2 stages, 1 character.)
Convenience: ♡ (Some parts are not translated, and the window mode keeps returning to full screen.)
Cat: ♡ (Cats appear, but no one knows why.)
This is a personal opinion, so impressions may vary from person to person.
Thank you for reading the long post.



lol lol



20(1).png)
This is a game called Warhammer Survivors, which was revealed 2 days ago and is scheduled to be released in 2026.
As you might have guessed from the name, it's a Vampire Survivors-like game made with Vampire Survivors graphics based on the well-known Warhammer series universe.
Personally, I'm really looking forward to this game, and
As you can see in the video, you might think that this is just the existing Vampire Survivors with a Warhammer IP skin.
If you look at the end of the video, the poncle (Vampire Survivors developer) logo is stamped on it, so it is expected that they made it together with the Vampire Survivors developer or sought advice and helped.
It's so anticipated that it can be regarded as Vampire Survivors 2. I'm so happy because there are so many games that I'm looking forward to in 2026.




I'm not going to do it right away, but I bought it because the discount was attractive.
I should enjoy it in multiplayer soon, haha.
Have a great week~




안녕하세요 에르제입니다 :)
이번에 살펴볼 괴수는.... 고질라 네메시스 DLC에 나오는 전신이 공해 물질로 이루어진 헤도라입니다!
듀얼 모드에서 상당한 강캐급 괴수죠! 음음..
장점은 인파이팅 캐릭터들에게 상당히 강력한 면모가 있고,
부식 디버프를 걸어서 , 서서히 상대를 말려죽이는 데에 특화가 된 괴수입니다!
궁극기도 나쁘지 않은 성능을 자랑합니다.
단점은 실전에서 쓸만한 콤보가 그냥 없다고 봐야할 수준이고,
거리를 벌려 니가와 플레이를 하는 캐릭터들 상대로는 굉장히 약한 면모를 보여줍니다.
기동성도 하위권...
자~ 그러면 본격적으로 알아보도록 하겠습니다!
1.기본 공격

선딜과 후딜이 짧은 기본 공격입니다.
사용처는 거의 없다고 봐야 할 수준..
2.차지 공격

약간 전진해서 바디 슬램을 날리는 차지 공격입니다.
구석에서 강제 연결 콤보의 마무리로 주로 사용되는 편입니다.
3.특수 공격

눈에서 헤도리움 광선을 발사합니다.
헤도라의 견제기 겸 주력기로.
선딜 및 후딜이 짧은 것이 특징입니다.
딜은 낮지만 다가오는 상대의 움직임을 어느정도 저지해주는 효자스킬!
투사체 판정도, 광선 판정도 아닌 몇 없는 원거리 기술입니다.
4.특수 차지 공격

비행 상태로 변해, 앞으로 날아가는 기술입니다.
날아간 경로에는 황산 구름이 생기고 , 황산 구름에 닿은 적에게 부식 상태를 부여합니다.
기동성이 부족한 헤도라에게 그나마 기동성을 보충하는 스킬이자, 주력기 중 하나입니다.
5.공중 공격

거의 쓰지 않는 공중 공격입니다.
사용처도 거의.. 없다고 봐야 할 수준...
6.가드+공격

헤도라의 카운터기입니다!
카운터에 성공하면 뒤로 빠르게 회피하고, 산성 웅덩이를 만들어서 상대에게 부식 상태를 부여하죠!
인파이팅 캐릭이 헤도라를 상대하기 껄끄러운 이유이기도 합니다.
다만, 잡기에는 얄짤이 없고, 후딜이 길어 상대가 카운터기에 반응을 안 해주면 콤보 한 세트는 확정하니 남발은 금물!
7.가드+특수 공격

헤도라의 최주력기입니다!
대공도 책임지고, 다가오는 상대를 견제함과 동시에 부식 상태를 부여해주는 기술이죠!
이 기술만 잘 써도, 헤도라의 절반은 잘하는 것이라고 볼 수 있습니다.
다만 투사체 판정이라, 투사체를 튕겨내는 캐릭터들한테는 오히려 역공을 당할 수 있습니다!
8.대시 공격

기습적으로 쓰기 좋은 대시 공격입니다.
딜은 쏠쏠한데, 막히면 후딜이 생각보다 긴 편...
9.일반 잡기(잡은 후 일반 공격 연타)

구석이나 건물 등 잡기 콤보를 쓸 거 아니면 거의 쓰지 않는 일반 잡기입니다.
10.특수 잡기(잡은 후 특수 공격)

산성 웅덩이를 뿌려 상대에게 부식 상태를 부여하는 잡기 입니다.
잡기를 쓰면, 보통 특수 잡기를 쓰는 편이 좋습니다.
11.궁극기

광범위로 부식 상태를 부여하는 진흙공을 뿌리고, 전장을 오염시키는 헤도라의 궁극기입니다.
가까이에서 써야 최대 효능을 발휘합니다!
12.부식
특수 차지 공격
가드+공격
가드+특수 공격
특수 잡기
궁극기
요 기술들에 맞은 상대는 부식 상태에 걸립니다.
부식 상태에 걸리면 둔화 효과를 검과 동시에 서서히 도트뎀을 입힙니다.
가드를 해도 얄짤없이 딜을 가하기 때문에 헤도라 플레이에 있어 상대에게 부식 상태를 부여해주는 것이 기본입니다!
콤보는 거의 실전성이 없어 생략합니다.
자, 오늘 이렇게 헤도라에 대해서 알아봤습니다!
공해 괴수라는 이명에 걸맞게 상대를 부식 상태로 만들어 서서히 무력화시키는 무서운 괴수였네요!
다음 캐릭터는 울트라맨 DLC에 나오는 우주닌자 발탄 성인을 공략해보도록 하죠.
긴 글 읽어주셔서 감사합니다 :)


