
Are the old-timers who've been farming equipment for 7 years fools? Why are you reverse discriminating?
We've been here for 7 years, and you only give us reverse discrimination.
It's a limited equipment slot, but are you going to keep adding new sets?
Where are you going to shove it in the subjugation, why do you keep releasing new ones?
Adjust things like revenge attacks.
How many equipment classification slots are there?
Are you going to throw away intuitiveness and increase it indefinitely?
Let's just quit.



The boss seems to be design for Chiziru, but ... After 7 hits of the same attack we don't make more damage ... Just why ? The other mechanic of the boss asks to do a lot of hits, the consequence is only a few amount of character are able to do it (specially when extra attack doesn't count ...). I think those mechanics are very limiting for the kind of team that can shine is this content, that's why we see mostly Tressa/Cassius.
If mechanics aren't enough we also have the points calculation that makes no sense to me. Dealing damage has a limit since we have a threshold, just why ???
Furthermore, we can earn points by healing and blocking damage with shield which becomes the only option to grind more, this is probably one of the biggest problems of this event ! Only mika can do this job correctly on this boss, Rei's heal is ridiculous, Orlea takes too much space in the hand with her retain ... And this calculation makes the item Chains of Obsession completly broken because how it interact with Tressa curse ...
I really hate the fact to be in the top (i know i know rewards aren't worth it, but i like competition) asks to have a single really rare item. It's already hard and time consumming to have the right deck, asking a rare item like that is terrible ! I don't think that's a good design !
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The 『Mahjong Ichibangai』 × 『The Quintessential Quintuplets』 character-related decorations and stamps will appear on December 12, 2025 (Fri)!!
Please look forward to it.✨
▼High-quality version
https://youtu.be/IJYIdpkFQZA
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부



12/11
10*20 = 200
100*7 = 700
1000*1 = 1000
3000*2 = 6000
7900-3000 = 4900


12.12




Hello, I played My Favorite Girlfriends Are Thrice Divided this time and it was so fun that I'm leaving a review! I only played through once, so there will be a lot of things I missed, and there may be things I misunderstand, so just listen to it as a review from an ordinary user and let it flow. Just think of it as, 'Oh, there's also this kind of opinion!'
I don't have much experience writing, so please understand that it may be somewhat lacking!
(First of all, before I talk about the review, please be aware that it includes the ending contents and CGs of all heroine routes!)
First of all, I really liked the overall parts of the game. The voice actors' performances were great, and the characters' settings were fun and interesting. The amount of content in the game was also quite long since there are three heroines, so I was satisfied. Those amounts were also well distributed among all three characters, so the story progressed well. I remember deeply 고민ing from the first choice because all the heroines were attractive.
I'm the type of person who watches the character I like the most last, so I did the Seong Ah-yoon route last and started with the Na Yu-jin route first.
I think I enjoyed the Yu-jin noona route more than I personally expected.
Among the three heroines, she doesn't show that she likes the main character the most, and seeing that she was faithful to her role as a leader, I wanted to take care of her, and I was also curious about what her reaction would be if I chose her as a lover.
Every time I made a choice, she reacted with a cute reaction, and I liked the gap moe in her older sister attribute. Yu-jin noona, who owns her own car and even has a license, showing her driving is 멋있고 and 설레기도 because the concept of her being an older sister stands out.
What I liked in the common episode was that she left Ah-yoon waiting and said, "Let's finish eating the ice cream before we go," which made me realize that Yu-jin noona is also one of the rivals in love, and I thought the part that slightly revealed the inner side of the character Na Yu-jin was good.
I honestly think Yu-jin noona's ending turned out the best among the three.
However, I don't know if it's because there wasn't much content after the ending incident was resolved, but unlike Na Yu-jin, who acted with a mask on, her personality didn't change much even at the ending, and I'm a little sad that there wasn't enough gap moe where she was all 사랑 and 질투. So, I felt like the climax was lacking because the incident resolution wasn't about settling things with Yu-jin noona's parents, who were directly related to the problem. That's how it ended, which was disappointing.
Still, as a result, it was the most well-resolved, and it was the Na Yu-jin route where I could enjoy the ending with a relieved feeling!
The next heroine I played was the Han Ji-ah route.
The Ji-ah route was really fun to play because it went as I expected Ji-ah's personality to be.
In the case of Ah-yoon or Yu-jin noona, they are very calm and composed, so Ji-ah stands out especially, and I liked her 과격한 expressions and recent 드립s.
It was fun to watch because she and the main character had good 티키타카 even while 데이트ing, and in the common episode, I always enjoyed the common episode where Ji-ah appears the most because there was the fun of seeing Ah-yoon's reaction or seeing Ji-ah 플러팅 in front of Ah-yoon.
I was wondering if Ji-ah's reaction would be the same at the last time, since her reaction was 열 받으면서도 귀여운 when I made the first or second choice.
She was the most fun heroine, but I was quite disappointed because the ending had the most to say among the three.
After Ji-ah's last choice, a lot of problems occur after her father comes to find her, but I really liked the story up to the point where she goes down to her hometown for the sake of the team and the main character, and I persuade Ji-ah, who seems to have given up, and try to bring her back. I feel like that was the best thing to do from Ji-ah's point of view.
Then, when I brought Ji-ah and arrived in front of some unknown building, I initially predicted that it was to move to a 나성한 숙소 to avoid Ji-ah's father, who was the biggest problem.
It was unexpected that it was a surprise fan signing event, but I thought it was good because it was also a factor that reminded me of the excitement about Ji-ah's novel again. In addition, it was an announcement that was like Ji-ah's personality to reveal her husband in a surprise, so I know that Ji-ah regained her vitality because of this,
In the end, Ji-ah didn't eat for 3 days and was so 틀어박혀 that she was about to have a mental breakdown that would have been longer if the main character hadn't contacted her directly and gone to her, and she was about to go to her mother's house, where she didn't get along well, and even give up on the main character, but I was quite disappointed that there was no solution to her father in the end.
Lastly, I played the Seong Ah-yoon route, who I liked more and more as I watched it for the first time and as I watched the story.
In a game where you have to choose a lover first, she came with the fraudulent tag of 소꿉친구 and added the 멘헤라 concept, so I think she is a character that people who like it can't help but like.
Ah-yoon's route was actually the character I was most curious about what kind of reaction she would have at the first or second choice.
데이트ing with the main character wasn't much different from what I expected, but I really liked the scene where she smiled purely while thinking about the old days in the shade during the first 데이트, and the CG that came out with the sunset at the library during the second 데이트 was so good that I thought it was the best one among My Favorite Girlfriends Are Thrice Divided, and I was 설렜습니다. Ah-yoon is the most destructive because Ah-yoon herself is a combination of her feelings for the main character and her 소꿉친구 position, as she checks the other heroines the most even in the common episode.
Ah-yoon's route ending was good about halfway among the three, but there were some big disappointing parts.
The biggest disappointing part was that it was difficult to understand the reason why Ah-yoon gave up her dream and switched to being a web novel writer.
It was said that her parents were always absent when she was young, so she followed the main character around, but I was disappointed that there weren't many past stories that were revealed accordingly.
I thought it would have been nice if they had talked more about Ah-yoon's condition and psychology after 갈라지고 in the past, as befits her 소꿉친구 position, but I was so disappointed that there wasn't much content related to the past.
Still, after the last choice, I was really 감탄ed by the voice actor's performance along with the CG at the peak of the conflict with Ah-yoon!
If I had said the good parts comprehensively at the beginning, there were three big disappointing points.
The first is that the episode after the last choice was long, but I was disappointed that there wasn't much of a 꽁냥거리는 part after the incident was resolved.
I wanted to enjoy the lingering feeling for the last time while watching the 꽁냥거리는 scene, but I was disappointed that there wasn't much of it ㅠㅠ
I wish there was an after story like DLC.
The second is that I was disappointed that there were a little bit few CGs.
If you increase one specific heroine, you have to increase the other heroines as well, so the amount of work will increase a bit, but when you look at the total amount of CGs, it feels a bit small. Personally, I had a hope that they would add one or two more per heroine. I remember that Ji-ah was a standing illustration right before the ending credits came out, but I would have liked it if they had finished it with a CG.
The third is that I may have missed it while watching, but I was disappointed that the exact reason why each of the heroines chose a person named 나성한납시호 didn't come out. I guess Ji-ah chose it because she looks at a lot of comments and gets strength and ideas from there, but I don't know the exact reason for the others, so I wish they had revealed it at the end of the heroines' routes.
In conclusion, there were many disappointing points, but I actually enjoyed the game itself so much that I'm writing this long review for the first time.
The voice actors' performances were so excellent that I enjoyed it throughout the play, and I liked the CGs because they were so pretty and the characters were so attractive even in terms of concept and 캐디.
It must have been difficult to make three heroines, but the story was higher than expected to the point that I liked all of them without missing a single one, and I think I enjoyed and laughed the most among the games I've played recently.
As a side note, Dear My Editor, which was the previous work of the My Favorite Girlfriends Are Thrice Divided production company, is also one of the games I really enjoyed. I'm satisfied with both games I've released, so I'm looking forward to more games!
I don't know if anyone has read this far, but as I said at the beginning, there may be wrong information or I may have said that I was disappointed in a part that I missed. So, you can just read it roughly and skip it because it's just an ordinary user's thoughts that I've said as I please!
If you've read the long article to the end, thank you for reading my somewhat lacking article!




Seong Ji-seok (Map Thief) and Anshu are in the same guild Actually, they are in different guilds




Press Like on a Lounge



It's amazing.
To be honest, it's really great for newbies or returning players.
I think it's too easy to reach 1700.
More than anything, I felt a bit more comfortable because the single mode was added.
They give a lot of materials and a lot of bound gold,
so I didn't feel much pressure to level up.
However, the disappointing thing is...
I think there are always too many gems that come in after the jumping in Super Mokoko Express every time.
Well, I'm someone who has been playing continuously, so I can throw away what I need to throw away and keep what I need to keep,
but for newbies or returning players...
honestly, they might not know, but the item inventory is full and piled up,
so I think it might be a little uncomfortable or embarrassing.
It's hard to tell what to throw away and what to sell...
Rather, it feels like they give too much in a strange way...
And, Ghana!
I raised Ghana, and it's not bad.
The character is good. First of all, it feels heavy... I liked it.
I haven't tried the Lord of Incineration side.
The feeling of hitting heavily while using Hellbird was surprisingly fun.
It was fun.
And I haven't been able to touch upscaling updates like this yet,
but some people say there are bugs...
I'll have to try it again later when it becomes more popular or someone has researched it.
Ah, and the long-awaited balance patch...
Ah, to be honest, my main character is a Bard...
There are so many inconvenient things about Bard, right?
There are so many outdated characters since Season 1.
I wish they had touched on these parts...
It's been a long time, right?
But there was no such patch. In the end, it was just Ark Grid click, right?
So, at the end of the balance patch, it was said that outdated class care would be included,
but is it "wait" again...?
It hurts my heart...
The balance patch was so-so.
Still... the updates that were supposed to come came well.
And I think I'm having fun again, so I like it...
Anyway, I'll have to wait again ㅜ
P.S.) Newbies & Returning players, fighting!




1.비정상의 정상화
과대광고의 전말은 빠른 폭망이다.
캐쉬템 적게 파는게 생존을 위한거지 너희가 선심을 쓴게 아니란 말이다.
그 한가지로 "비정상의 정상화"라는 타이틀을 걸며
큰 기대심리를 주었고, B급 비제이들로도 충분한 광고효과를 내며
성공리에 게임을 출시하게 됬지.
때문에 지금의 급격한 폭망은 그 댓가를 충분히 치루고 있는 과정이다.
2.게임사의 발란스 개입
(모든 발라스개입의 양상은 네거티브 패치라고 보여졌다. 결과론적으로 보는 점이 아닌
패치가 공지된 그 순간 이렇게 될거라고 이미 나 뿐아니라 많은 유저들이 걱정했던 부분이다.
그럼에도 게임사의 어느 위치에 있는 자가 조정하는 지는 모르나. 효재?
이 말도 않되는 건들이기식 잘못된 개입이 정말 치를 떨게 했던 것이다.)
@몬스터상향
>>> 고투력들에 한계점을 벌리려고. 월드아닌 월드까지 내며 계속 상향. 더 지루한 월드..
세상에 이런 월드맵은 없었다고 할정도다. 그렇다고 전무의 희망이 있지도 않다.
@드랍률조정(영무드랍률 상향으로 거래소 막장유발)
>>> 사나운무기 종이조각되며, 그이하의 무기들 역시도 안팔림. 파밍과 다야수급의 원천차단으로 거래소 마비
(신규컬렉템도 거래 거의 안됨. 강화석만 거래됨. 자급자족 게임으로 나락중) << 이부분은 이미 초반부터 말했었다
내가 말한대로 그대로 가고있다.
##### 오늘 점검후 드랍률이 떨어졌다고한다.
정말 아무의미가없다 각서버에 수천명의 유저가 살아있는 유저도 아니고
대부분90퍼의 서버가 50명정도의 인원이 적당한 과금을하고 거래소에 개입을 많이하는 수준이다
이미 그들은 마음만 먹었다면 영웅무기는 이미 가지고있다는 점이다.
적은 게임유저들이 갖고있는 영무가 된것이고, 더 이상 영무가 풀리던 말던 아무런 영향을 주지 않을것이다
애물딴지 같은 존재가 되겠지. 먹으면 기분은 좋은데. 안팔리면 스트레스
(이미 그 강을 건너서 영무라는 컨텐츠를 사라지게 한 것이다)
@마스터리어뷰징 방관으로 신규던전출시
(리니지라이크 라인게임의 식상함을 대놓고 리스펙해줌. 아라.베나 라인들 통제를 부축여줌.
>>신규던전의 불편한 요소를 하나 더 추가할뿐. 이 사태의 본질은 이겜 역시 리니지라인게임이란걸
상징적으로 보여준 사태라고 본다. 마무리를 신규마스터리던전으로 하는것은 사실상 본질적인 해결방법이
아니며었고 그냥 않하면 뒤쳐지는 또 그런 불편한 시간때우기 던전을 만들어주었다.
(할때마다 라인밀어주기 게임 ##@$ 욕을 하는 효과와 피로도 상승은 보너스)
@클래스간 불균항 패치유지
(역시나 클래스의 불균형은 가치보존을 붕괴하는 요소이다. 열심히 키운캐릭 .. 비싸게 산 무기들
(클래스를 포기하며 많은 손실을 가져다주고. 인기없는 캐릭은 템과 같이 쓰레기가 되고만다)
@유저도 없는데 자꾸 열어대는 신서버
(구섭에 유저들은 점점 없어지고, 서서히 빠져가고있다. 살아있는 유저 100명도 안되는 느낌이다)
유행처럼 유일하게 풀어준다는 베나,비오렌트만 봐도. 대부분의 서버에 사람이없다.
백명씩 모였던 그 인원들은 어디로 갔을까.
#그나마 있는 유저들을 유지하게 하는것이 이제는 최대한의 대안이라고 본다
이미 많은 오류와 수십번 (체감은 수천번)의 점검 약속 불이행으로 다시는 이 게임사 겜은
않한다고 다짐한 유저들이 대부분이다. 얼마나 많은 게임사가 있는데.
로드나인을 통해 매출과 수익을 초반에 많이 얻었겠으나
이 유명세로 인해 게임사는 장기적으로 많은 데미지를 볼것이다
즉. 과대광고의 전말은 거품이 걷어진후... 앙상한 뼈만 남기 때문이다.
@ 자 유일한 해결책
안알려준다. 어차피 망할거 같고. 고집불통인 게임사니까
현복준비하다. 다야있는거 다 정리하고
붉은 사막준비한다.
다시는 만나지말자. 스토브 ㅃㅇ
