
1000 X 3
2025 X 2
Turned out well.


It's just laughable how this situation contradicts everything you said on the live broadcast.
I have an acquaintance in another team at Shuk, and they told me they were working overtime to match the launch, so I had some faith.
I never imagined you could have such a poor understanding of your own game.
Is it because you're testing with a super account with abundant resources that you can't get a feel for it?
Did even one person not think to bring up the growth structure, or did they just not do it?
Who proposed the boomer-like idea of selling growth resources for money?
Have you never experienced a situation where you pull a new character and can't raise them, leaving them abandoned?
Why are you getting rid of all the existing resources and making it bland?
You're denying using AI, but how can you not even try to hide it?
Where did all the leaked Yuki's animations and original drafts go, and why did you end up with empty pictures that feel nothing, crushed by AI?
The incidents that happened in the Chinese, Japanese, and global broadcasts are truly beyond imagination. Do you even do minimal checks in the first place?
Is the inability to use cards after recovering from a collapse state intentional or a bug?
Is it a bug, but you're not fixing it urgently because it's not advantageous to the user?
Who designed the new Chaos?
Do you think it makes sense to include the most sensitive cost penalty part in a card game in the Season 1 event?
Do you have even a minimal understanding of the genre?
It's not a subculture game, it's not a reference game, you brought HoYoverse's BM, but you have no intention of learning their formula for success?
Who came up with the idea of adding RPG elements to the deck-building roguelike genre?
What was the intention behind planning all these growth resources: units and experience cards, partners, potential, and relics?
Do you know that gimmicks and penalties are clearly different?
Who is the game's main target audience?
Do you know the basic formulas and clichés of subculture?
Who came up with the bizarre onion? Do you want to claim this is a cliché?
Don't you realize that the decision to overhaul the story in the first half of next year is too late?
Do you understand what part of the game makes users feel fatigued and what platform you are currently servicing?
Do you know that this is the first event, and the golden time has already passed, so you need to put on a respirator?
Have you thought about how many users will be left to wait until December 4th?
Don't you feel anything when you look at the sales ranking chart?
Do you think everything will be solved if you just release comment bots?
Do you even realize you are providing a game service?
At first, I thought it was a minor mistake, but now I see that you are just lazy and incompetent.
If you were even a little diligent, you would have urgently terminated the service and fixed the problems to revive it. That way, you could have at least saved the IP.
The golden time has already been missed, and you need to catch at least the current users who have affection for the deck-building genre, but you're not doing that and instead engaging in a battle of wills, which is depressing.
You're cutting out all the resources where they're actually needed and investing resources in trivial things like cats and food, so I wonder what you're trying to do.
The disappointment and betrayal in the game I waited 4 years for is so great that I'm now hateful.
Stop the battle of wills and quickly normalize the game. December 4th is too late.
If you don't finish it by November, even the remaining users will all flow to new subculture games. Or they'll buy Slay the Spire 2.
Think carefully.




Got yuki and her partner first moment after update holy crap she's bad, but okay maybe did not get equipment right ? still have chance to get the equipment so I swapped the gears and try to get some sweet save data for her and... got wrecked in the new Chaos on T6. That was freaking weird because I was beating T8 chaos before updating and in Codex I can do T9 with some luck, no way some T6 elite can beat me up right ?
So I did Mika, Tressa and Yuki (with Yuki barely able to do anything in this team) and cleared T8, I'm speechless, my Tressa is handing out 6 shadow daggers with 0 cost per turn and racking up more than 1000 by just daggers alone while Yuki's 2 cost inspired , morale + card dealing a whooping 500 damage(critical) is messed up.
On top of it the new Season chaos is passion and void weak with very few group enemies, and both Bosses and most elites counter Yuki's kit by requiring multiple hits to weaken them. This is probably the worst character you can bring to this Chaos even if she has good kit (and she does not).
Okay so maybe we can just ignore new season content just for Yuki ? Oh no you can't, all her equipment are in new season Chaos so you have to bring her, otherwise she is going to **** even more.
Like... what are they thinking when they are designing this character ? You cannot convince me they tested Yuki in the new season Chaos, no freaking way, I want my money back.
EDIT:
To add more technical detail, the reason this character is messed up mostly comes from two points:
1. In traditional Slay the spire model, 2 cost cards are usually much better than two 1 cost cards (you can also check out existing cards) and conditional cards are usually better than flat cards due to it not being able to activate consistently. One great example is Vital Attack from Tressa. And Even the previous up character Haru got multiple place to scale her damage (set up achor and shield bonus) but Yuki's math is completely retarded, her cards are high cost AND conditional with .... (check note ) even lower damage ?? With even less place to scale ?? The only card that has a different scaler is the ice berg slash and guess what, once activated your damage is nerfed, you cannot make this **** up man.
2. Usually a seasonal character are particularly strong in seasonal content, to bait player to pay (duh) and to make the new content easier, but not Yuki, the new chaos is several folds harder if you bring Yuki so you get punished by paying. At least Haru was able to beat up the burning armor guy right ? What can Yuki do ? Right now the answer is nothing, if you cleared a content with Yuki, you can do it with another character , with less stress, less investment.
This means 1. the character design/balancing team is completely absent for this character, 2. the marketing team did not care to even sell this character. How is this acceptable ? This is a new game right ?




I hope I don't forget to check in until the 15th cumulative...



Game review
★★☆☆☆ (2/10)
[Expectations and Disappointments Compared to Core Keeper]
As many people say, this game is known as a 'rip-off' of Core Keeper.
However, considering the price, amount, game composition, and completeness,
it is difficult to recommend even though it is a little more than half the price of Core Keeper.
[Lack of Gameplay and Diversity]
Regardless of whether you enjoy the game lightly or deeply, there is a lack of various things to enjoy such as building, decorating, combat, and weapons.
Both have linear narratives and item configurations, but
(item levels by level)
there are not enough elements to draw interest in the game.
There is a lack of adventurous fun such as secret rooms, hidden elements, and the fun of combat,
making the play monotonous and boring.
[Inconvenience of Operation and Combat]
Key settings are inconvenient and not suitable for combat, so the play is constantly interrupted.
Even the basic action of using potions during combat feels cumbersome, and the sense of immersion is at rock bottom.
And there is no tension or fun in combat.
[Monster Girl and Subculture Elements]
'Monster Girl' is just a pet that follows you around, and you can't expect romance or unique fun.
There are no elements to attract subcultural interest, and it does not enhance the fun of the game.
(If the game lacks combat, crafting, or decorating, increasing these aspects would create uniqueness and gain interest or fun, but it doesn't.)
[Graphics and Completeness]
The overall graphics and details of the composition are lacking, so the clumsiness is felt as it is during combat.
In particular, the story and battles up to the final boss battle strongly reveal a feeling of being made in a sloppy way.
[Crafting and Life Content]
Decorating and life content are also simple and uninteresting, and the system related to Monster Girl also leaves only boredom.
There is almost no reason for players to immerse themselves, and the game's appeal decreases rapidly.
If you brought the similarity of Core Keeper while calling it a sandbox, you should have prepared properly in these areas.
[Overall review]
I watched everything until the ending, but the feeling of 'forced progress' was stronger than fun.
It's a simple snack-like game with almost nothing to gain even if you rummage through it.
The heavy fun and amount of content like the Core Keeper I expected, and
I couldn't feel any satisfaction, and only disappointment remained.
It was a game that was difficult to compare to Core Keeper, which is slightly more expensive at the same price range.
Whether it's a rip-off or whatever, it's close to or a little lacking in Core Keeper level
I need to feel some fun.



I ate a monster card and then a forbidden card, and I thought of something fun to experiment with, but doesn't the monster card activation send it to the very bottom and not activate the very bottom card?
But it didn't work, so I thought maybe the existing bottom card would activate and the selected card would go to the bottom, but something weird activated, wtf. Am I understanding this wrong?



Bonsai game anyway


It's no exaggeration to say that these shitty sources do well in that family, but they are treated as minor even within it.
Whether Caliphe was starving due to distress, or really lost his mind or something, even that is sloppy.
It's not just a strong bite, but a crunching and cracking sound.
I want to know if they really thought that was devastating.
No, really, what is this game's story genre? It's full of crap and not depressing, it's not like an adventure, and it's not even about seeing the victory of humans coming from a crisis.
What do you want to do?
They're just chewing it so deliciously.
But this kind of description... are you doing it with the rating in mind? Is this game rated for mature audiences?




I didn't know because I had no place to hear the news, but I happened to pass by the Gyeongnam Joint Hall near the closing time and saw Dungeon Rumble.
It was around 5:50 PM, so I couldn't experience it separately because it was right before the closing, but since they said they participated in SlDe, the CEO welcomed me very much..
He said that he received a lot of help from SlDe feedback and reflected all the good feedback. lol
It's been quite a while since SlDe. After SlDe, a lot of time has passed. When I watched other people play from behind, I could see a lot of changes.
I received a warm welcome from the CEO and went home after a small talk.
I wasn't going to go after Thursday and Friday, but my route got twisted and I changed to visiting G-Star on Sunday as well. I decided to meet him again on Sunday and try it out.
They said that they put those who wanted to participate in the first SlDe and all of the second SlDe participants in the credits for the Dungeon Rumble demo build. hehe




It would be a little better if I could change parties, but I can't raise other characters, so it's frustrating.
Even if I somehow level up, the potential and stamina are being drained too much.
Hugo Mika Orlea deck and
I have to raise the Lynn Magna +@ deck, but even if I eat up all the starlight something package, it's not even close to enough.
Zero at least ran chaos in several places, but I'm already tired of event chaos.. Shuke, please improve the resources, please.




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