LORDNINE_INFINITE_CLASS




https://stovedb.mycafe24.com/
어제부터 진행해서 조금씩 일을 시켰더니 완성되었네요.
우선 데이터는 오늘 날짜부터 받았기 때문에 가격 변동은 당연하지만 볼 수 없습니다.
제가 부지런히 오늘부터 계속 매일 수집을 한다면 나중에는 추이를 볼 수 있을 겁니다.
호스팅 비를 지급하고 나니 굳이 도메인까지 구입해야 할까 싶어서 일단 호스팅 임시 도메인으로 운영하려고 합니다.
만든 김에 예전에 제가 섰던 글들이랑 1일 이벤트 정산도 확인할 수 있도록 모아놨습니다.
검색 필터는 제 입맛대로 넣었습니다.
보유 상태는 제 기준입니다. (제가 만들었으니 이런 특전이라도...)
검색 적용을 눌러야만 필터 적용됩니다.
가급적 모바일 화면까지 맞춰봤습니다.
그 밖에 방명록을 만들었으니 의견 있으신 분들은 남겨주시면 됩니다.
일단 시범 운영해보다가 계속 진행할지 고려해볼까 합니다.
자동화를 하려니까 비용이 꽤 들고, 초기 데이터 수집 전까지는 애매한 사이트라서...
일단 6개월정도 운영 목표인데 그 기간동안 사용 추이를 보고 다시 결정하려고 합니다.
추가 사항은 1일 이벤트 정산에 도 적어볼께요.



『Mahjong Ichibangai』×『The Quintessential Quintuplets』 Collaboration Event 「The Quintessential Mahjong Theory」 is in full swing‼️✨
Please check the in-game details for more information~
⏰Event Period
December 12, 2025 (Fri) 10:00 ~ January 10, 2026 (Sat) 23:59
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부




My Bad...


Actually, it's been there since the beginning of the launch, but they're fixing it because a fire broke out




Now that I've been thinking about it, there are many strange parts of the game, so let's point out a few things
Cost cycle and its board duration effect <--- failed to adjust.
And the only cards that should have Unique don't have Unique, and that's why things like Trica-mi were created.
The balance is already messed up, so there are a lot of things to fix
Some decks rotate through the entire deck in turn 1 and cycle
Only those decks have uniformly high power
Inflationary next support will either reduce cost/earn cost, draw, or increase damage, or just make everything work. Maybe it will make everything work.
Yuyeok, Great Rift <--- In the case of Yuyeok, it comes out smoothly, but it was made without any unique characteristics.
It could only be seen as a complacent content rather than end content...
But here, the turn limit is tight and the balance is strange, so the problem becomes even worse.
It only demands short-term battles, and there is no benefit to be gained from enduring, so only damage-dealing is possible, and Vanguard is treated like trash <--- From the beginning, there was talk about how to treat Vanguard, and the new content ended up being a bad move of adding additional points for healing and Vanguard mains.
I've actually talked about the Great Rift before.
The scoring method is also a problem, but it came out in a state where deck farming, balance, and resources don't match, making the three problems more noticeable, making it closer to a triple crown-level bad move.
And it came out very quickly in just one month.
The Great Rift has healing points and perfect block points in addition to damage points in the scoring method. <--- Now, it's a deformed form of receiving a lot of these points using this, but the funny thing is that even if you don't use compulsion, the late-game Trica-mi is in the top ranks.
Actually, when you look at it as a ranking match, it's a bit absurd... If you want healers or Vanguards to be used, you could make them do their part in the content game-wise, but it's stupid to give extra points for adding a side dish to a battlefield where they can't even do their part, but they did unimaginable things with these points.
With the balance, Haru, Yuki, and Chizuru are all trash, right? They're all buried, and even though they gave Vanguard main points, you can't even find Vanguard.
Even if people who haven't raised Trica and Kami try to put in resources in a hurry, there's a problem because there are so many resources needed, and they might not want to raise them, so it's like giving up on the Great Rift.
The deck farming also got worse because of the basic Raw Rashomon structure, Codex reroll, and End of the World Gate, all because of the Great Rift.
Stress <--- Something is wrong with this system.
You can't control it and the return is very small. There's no thrill either.
But they even put in animation and it goes deep into the setting
It seems like the system should have more weight.
But in the Great Rift, Nebula Distortion, and Yuyeok <--- you don't use stress here? Did they create a system and not even understand it themselves?
I think there should have been something that allows you to control stress systemically or feel some thrill.
The return and strategic control need to be systemically supplemented, so it only looks like an incomplete system.
The current design is just tying it up and hoping it works with luck. I don't know who made this design, but I want to punch them in the face.
Link Crash <--- This is just giving you one more turn and telling you to leave.
There's nothing to recover from in this state.
I don't know what to do.
Did they make this so you wouldn't see the kill event?
It would have been nice to add a reversal element for the thrill.
Partner
They put in a lot of effort into the pixel art, but in the end, they play the same role as the signature weapons in Genshin or the light cones in Honkai Star Rail.
Why?
Wouldn't it have been better if they came out and fought together?
If there was a switch, it would have been possible to increase the strategy a bit more than doing it with three people.
The game lacks strategy right now, so why didn't they think of this?
They don't seem to have any ideas.
Spark
First of all, I don't know who put in things like +1 to fraud resolve or red execution card, but I want to punch them in the face.
When I thought about it, it's a cosmic breakthrough-level high point and a low point where you die if you don't draw it.
Wouldn't it have been better to group Sparks together to solve this?
This would make it easy to suppress high points while ensuring a certain amount of power in each game, and characters wouldn't die completely.
At the same time, the gap with the ultra-high points would be reduced, so wouldn't the stress of save farming be reduced?
I've written down what I've been wondering about or thinking about while playing the game...




Similarly, at TGA 2025,
the second trailer for "Resident Evil: Requiem," which is scheduled to be officially released on February 27th next year, was released, and
"바이오 하자드 : 레퀴엠"의 두번째 트레일러가 공개됐고,
the identity of the second protagonist, which had only been rumored, was revealed.
In fact, even before the reveal, rumors spread that "Leon, now a veteran, will join as the second protagonist," and many people opened a betting pool as to whether it was just a rumor or the truth, but the production team consistently gave very ambiguous interviews regarding this.
However,
the rumor was true.
In the end, Leon returns to Raccoon City, his first nightmare assignment as a rookie cop.
Everything is the same (the vibe that comes from experience)
The combat knife, which was a traditional secondary weapon in the series, is nowhere to be seen, and
it looks like a bright red fire ax, which I only saw when breaking watermelons in The Evil Within, is the secondary weapon.
Going even further, a chainsaw... Wow...


Are you kidding me?
Are you senile?



🔆From today, at "Shibuya Station" on the Tokyo subway,
『Mahjong Ichibangai』 x 『The Quintessential Quintuplets』 collaboration poster advertisement will be posted!
Please be sure to check it out!
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부


This saekki's enchanting is not even sparkling with an orange card, so it's so hard
How can it be so hard to cut it down moderately? I'm not a time Bill Gates




작업장 잡을려고 본인인증 시스템 내놓은건 알겠는데
명의도용해서 게임돌리는 넘들이
휴대폰 개통도 못할까? 그것도 외국인데?
나같은경우 3개서버 돌아가며 돌리느라 계정 8개 돌리는데 계정 5개 제한이면 3개는 버리라는거냐?
쌀먹 한적 한번도 없고 하던거라 소소하게 돌리고 있다
뜬금없는 정책변경으로 이렇게 피해줘도 되는거냐?



능지보소 ㅋ 8계정 돌리는걸 당연하다는듯이 피해의식 쩔어서 글올렸네 ㅋ 쌀먹을 하던 말던 일반인이 계정8개 돌리는 사람이 있냐?
그걸 우린 작업장 다클라라 한다? 무능지야 ㅋ



너 같은 애들을 우리는 작업장이라고 부르기로 했어요


쌀먹 안했다는 소리가 팔지는 않았고 사긴한거지?


니가 니입으로 쌀먹 안했다며 먼 소리하냐


그래서 니가 쌀먹이라고? 그렇게 말하면 되지 존나 답답하네. 니가 다계정 돌리는 목적이 내가 먼지 어떻게 알아 존나 답답한 놈이네



작업장 인증함? 3개 서버 계정 8개 돌리는게 정상인임?



나 작업장이오! 하는소리

작업장 인증 지리네... 이렇게도 하는구나;;;


소소하게 계정 8개 ;;

딸깍 한번에 계정 생성해서 작업장 돌리다가 이제는 정지먹으면 전번새로파고 인증도 새로 받고 해야하는 번거러움이 생기는데 쓸모없다 이러고있네 ㅋㅋ 작장 인증하노

ㅋㅋㅋㅋㅋㅈㄴ웃기네

결국 계정 다 못돌려서 징징거리는거네?

와 이형 작업장이네 ...