
Looking at it, it seems the original 1st director team had global release in mind
and tried to create a work that would be a hit in all three East Asian countries by including one main female character for each country, Korea, China, and Japan.
It seems like they were trying to create a work that would be a hit in all three East Asian countries.
But no way!
Due to the feminists' name change, Isol, who was Korean, was changed to Lynn.
??? who was Chinese, was changed to Yuki.
We still don't know what Yuki's original name is, but Yuki's hairstyle/color scheme/job/clothes are all taken from Chun-Li as an homage.
The more time passes, the more the difference between Koh Hyung-seok and the 1st director's capabilities becomes apparent ㅋㅋ




I saw this game in the attendance exchange shop and it looks fun!
One person who can't easily start because I don't have time...




The 2nd 5% coupon disappearing today 1020 won + 2500 won super coupon + last month's attendance check 1500 won + neighborhood leader 6% + play reward two 5% coupons, two 500 won coupons + November attendance check reward 1000 won + 2000 won received as Stove gratitude reward + November attendance check 900 won = 7400 won The lowest price in the next neighborhood is 20250 won~




Let's not project personal desires too much...
Hyung-seok, are you listening??



Okay, I see a lot of people saying Yuki is good. This is the current end game boss lab XI. Id expect Yuki to be hitting 10k a round in this fight to be worth using.




First of all, excluding events or free resources in the game, it takes about 30 days to raise one character to level 60, according to someone's calculation. The problem here is that character development is not solved by just leveling up. You have to equip the character with the right gear. This is a real matter of luck, so it's hard to predict how long it will take. Secondly, you have to raise partners and increase potential. In fact, if there are no free resources, it takes longer to raise a character than the pickup cycle. The problem is whether there are that many free resources from the event ㅋㅋㅋ think for yourself.
It just means that something is wrong with the game design from the beginning, or the operator did it maliciously. There are only two interpretations.






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Nakamura Hyun Seok is
doing what he couldn't achieve in reality, Japanese imperial colonization,
by ousting the first director team
and changing the names of Korean characters to Japanese names and nationalities, right?
Don't lie, you son of a b****, lol
Where does that exist?
+) He changed the names of characters that heavily incorporated Korean elements such as mother-of-pearl inlaid sword, Songpung Rawol, Maejo pattern, traditional knot norigae decoration, Donguibogam, and dressed them in kimonos.
If you think that's pretty, aren't you a moron?





We are looking for a graphic artist or 3D modeler to help us revive the iDate Online Interactive Dating private server. Context:
. Please on Whatsapp: +63 945 964 0015.
INTRODUCTION
iDate is a dance game that was very famous in the Philippines back in 2015. Recently, I posted in another thread of this forum about my project to bring it back, targeting the whole SEA server once it's completed.
I am seeking a team with expertise in C++, reverse engineering tools such as Ollydbg and IDA, and network packet analysis. Knowledge of NodeJS is a plus but optional. The goal is to accelerate the development process of the emulator, which I am currently working on solo, using NodeJS for server emulation.
Having a team with these skills would greatly improve the speed and efficiency of the project.
Message me on my Whatsapp: +93 945 964 0015
-------------
PROJECT GOAL
1. Emulate Login Server - The game likely utilizes an external resource for login, but I am currently able to connect to it. (In progress)
2. Emulate Game Server - For the initial phase, constant values will likely be used.
3. Emulate Game Server with Database - Integrate a database for more dynamic game server emulation.
4. Develop a Tool - Create a tool to modify and extract packed game files.
5. Host a Public Test Server - Set up a test server for public access and feedback.
6. Deploy to Production - Final deployment of the emulator to the production server.
iDate Old Videos for reference:





any update?

Update?

do you have any updates on this project?