This is your level, bro !!



Nino Nakano - Garden Fairy
"If you have something to say, say it clearly."
🔜Scheduled release time: December 12, 2025 (Fri) 10:00
After the update, you can purchase the additional costume by using the additional costume ticket in the shop!
#일번가5등분의신부콜라보
#마작일번가
#5등분의신부




When healing with a skill card, I use the Shadow Dagger creation card
Even if I heal with Cassius' '1' Triple card, Shadow Daggers are not created. Is this normal?



Hello. This is GM Sez.
On December 3, the showcase that revealed the new Episode, "An Elegy for a Dying Flame," along with upcoming changes and updates for Epic Seven has been released!
We hope you are excited about the upcoming changes to the world of Orbis!
Let us know which part of the content revealed in the "An Elegy for a Dying Flame, New Episode Showcase" you're looking forward to the most! Everyone who leaves a comment will receive a participation reward, and 10 lucky Heirs will receive an additional reward!
■ "An Elegy for a Dying Flame, New Episode Showcase" Video Release Celebration! Comment Event
[Event Schedule]
2025/12/04 (Thu) – 2025/12/10 (Wed) 14:59 UTC
[How to Participate]
1. Watch “An Elegy for a Dying Flame, New Episode Showcase" (Link) released on Dec 3 on the Epic Seven YouTube channel.
2. Leave your comment (here below) sharing what you're most excited about from the showcase in the comment section, following the format below!
ㄴ Format: Nickname/Server/The update or content from the showcase you are most excited about
* Comments that do not follow the format, or include special characters not specified in the format, may be excluded from the event. To ensure your participation is valid, please make sure to leave your comment in the format provided above.
[Event Participation Reward]
- All Participants: 3 Leif
ㄴ 10 Lucky Heirs: 3 Greater Accessory Charms
* The rewards will be sent to your in-game mailbox on 2025/12/12 (Fri). (Storage Period: 7 Days)
[Please Note]
- Make sure to write down your correct nickname and server info in order to claim your rewards.
- Event participation will be based on the in-game nickname you provided.
* Rewards may not be given out correctly if you change your nickname.
- Participants can only win one event prize per account, and duplicate entries will be exempt from receiving rewards.
(You cannot participate in the same event on other STOVE communities with different languages.)
- For more details about our event policy, please visit our [Event Regulations] page.
Thank you.



Yeah, it completely flopped as a pure mobile game ㅋㅋ
With 40 billion won, it should have been in the top 10 ㅋㅋ
You're saying PC made up the rest? You believe that? ㅋㅋ
Even Trickcal, which you guys disregard so much, had a low point of 50th place and never fell below that
SS has even hit #1 in popularity, but you guys haven't even hit #1, so how did you get 40 billion won? ㅋㅋ


‼️Main Problems
① Excessive decrease in basic attack power and combat power reflection value
Attack power is significantly lower compared to other weapons, resulting in a significant loss in combat power calculation.
There are difficulties in entering some content with combat power restrictions, and the hunting speed is very slow for both single and area skills.
Overfarming relying on shields is meaningless due to the lack of spots in higher hunting grounds.
The motion of buff skills is large and long, making it inefficient even in solo play.
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② Lack of ability to perform supporter role
Buff performance is significantly lacking compared to other roles (e.g., sword/shield), making the support position almost uncompetitive.
The skill application range is narrow during area engagements (melee), and it is limited to 'party members including oneself,' resulting in very low practical contribution.
Role performance is virtually impossible in large-scale battles because application does not extend to party/raid units, and a complete review of the overall role design is necessary.
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③ In-game weapon appearance not implemented
Appearance by grade is applied to all weapons, but gauntlets are displayed completely barehanded except for the enhancement effect.
Even when equipping a mythic weapon, the appearance is not displayed, so the value of charging and the reward for equipment growth are not visually felt at all.
The fact that equipment images by grade are not applied in-game makes the game look incomplete.
---
④ Monotony of skills/motions and inconsistency with job concept
Most skill motions consist of monotonous motions such as one-two punches and front kick repetitions, greatly reducing the sense of impact and fun.
Unlike the setting of 'master of bare-handed combat,' there are unsightly skills that do not fit the concept, such as throwing stones and rocks.
The probability of inflicting status ailments is excessively low, so utility and control abilities are also below expectations.
Action unique to gauntlet weapons such as kicking, consecutive hits, and turning kicks are needed.
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⑤ Fundamental limitations of overall weapon balance and mastery structure
The balance is not right in all aspects of attack, buff, motion, and utility, making it difficult to fully perform the identity of 'melee supporter'.
The mastery structure does not fit the current meta, resulting in very low contribution in party play and large-scale battles.
Among users, the weapon value evaluation is so poor that there are many opinions that 'disappointment is great if a gauntlet comes out when acquiring a mythic weapon'.
Just for rerolling or less.
---
Improvements needed
1) Readjustment of overall attack power and basic performance
Increase the basic attack power correction and combat power reflection value to a reasonable level compared to other weapons.
Optimize the delay and overall motion delay of single and area skills.
2) Complete review of supporter role structure
Expand the buff/shield application range to party/raid units.
Expand the range and improve judgment that can be used in area engagement situations.
Increase status ailment probability.
3) Apply weapon appearance in-game
Implement weapon appearances by grade normally in-game.
Visually enhance the appearance effects of mythic and high-grade weapons to improve satisfaction with equipment growth.
4) Complete renewal of skills and motions
Add motions using actions unique to gauntlets (consecutive hits, turning kicks, consecutive strikes, etc.).
Redesign skills that do not match the concept (throwing stones, rocks, etc.).
Modernize the skill structure focusing on impact, speed, and linkage.
5) Improve mastery and utility structure
Reorganize mastery in a direction that increases contribution in party-centered play.
Introduce a variable utility structure that can properly utilize the characteristics of a melee supporter.
---
Conclusion
The current gauntlet weapon needs improvement in all areas such as attack power, support ability, appearance, motion, and mastery.
A fundamental redesign at the level of a reboot is needed, not just simple numerical adjustments.
Users see the gauntlet not just as a balance issue, but as an issue of weapon identity and completeness.
In order to maintain the game's job diversity and the fun of weapon selection, we request that this weapon be actively reviewed and improved.


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I thought it was extinct because the seeds dried up and became twisted.
Manples~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's been a really long time since I've done this




From the first floor to the end (also entered the dimensional tunnel in the middle), including the cards at the end, it only triggered 4 Spirit Flashes. I'm playing the t13 Nightmare mode. Tell me where the Spirit Flash probability is increased? None of the key cards flashed, and then the classic Niya Slow Board only flashed out at the last card. I didn't even have a Slow Board at the end of the first floor. Dead Laughing Door, wasted half an hour of my time
I just played through the whole process with this prison card deck, do you know how bad the experience is?



Bug Fixes
Fixed an issue where reward interactions did not work on some stages arrived at through the portal to the unknown area, making it impossible to proceed with the game.


I love this god damn dynamic holy shit, she gives me Ellen from ZZZ vibes. How Ellen just doesn't give a shjt how it sounds and will literally just straight up say you, me, were going shopping or to a restaurant immediately now. Renoas lowkey a real one ngl...
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