



The company is not a space for self-realization, feminist developers^^





Almost all the people who ruined Kazena are going to leave or are planning to leave.
They are looking for almost every position.
They throw around several empty promises.
Not just empty promises, but even the announced updates
might not even happen properly.




You're saying no??? That's strange... They're definitely traitors??
Sending away two Korean characters, renaming them and making them Japanese,
And even turning a Chinese character into a Japanese one, you're defending a game like Kazena?? They're definitely traitors...
Hmm... So you're saying you'll be a traitor for 350 won???




Hello. Stove members! This is Mojo Games.
<Flower Survivors> will be participating in Indie Boostrap from November 17th to November 26th.
Participate in surveys, clear certification events, etc. and challenge for rewards!
[Demo Version Link]
https://store.onstove.com/games/102843
[Event Notice]
https://page.onstove.com/boostlab/global/view/11277115?boardKey=142377&combined=false



The Stove overlay bug is a bug I reported yesterday.
This is a bug where, when the Stove overlay is turned on, the keyboard may not receive input from certain keys when you see the screen above. So, you'll be very embarrassed when a game that is controlled with the keyboard suddenly doesn't receive keyboard input.
The way to escape when this bug occurs is very easy. If the Stove overlay bug occurs, press the Windows key to call up the Windows menu or switch to another tab and then return to normal operation.
If you are using the Stove overlay, please press the Windows key if the key input suddenly stops working. Then it will move again.
Addendum: Strangely, the above bug only occurs when viewing the above screen. Just pressing "Don't show again" can prevent the above bug from occurring.
It only occurs under very specific conditions, but it's a frustrating bug when it occurs, so I'm adding how to escape it.


No restocks/new stuff for 2 weeks in a row.



Hello, gladiators!
GladiMaker DEMO version 0.2 has been updated.
This first demo improvement patch focuses on making the difficulty more reasonable, improving the battle screen and UI, and adding new tutorials to reinforce the explanation of the game and refine the overall play experience.
Main Updates
System Changes
Now, 6 enemies appear in each RANK. RANK increases after defeating a total of 4 enemies.As the number of enemies has increased, the number of tickets for clearing the floor has been adjusted.The life system has been removed! You no longer lose lives even if you lose in a visitor match.Floor clear ticket rewards have been changed to 2/3/4/5 (previously 5/5/5/5).Difficulty
The difficulty of enemies in the RANK3 and RANK4 sections, which were somewhat difficult, has been lowered.
Some visitor enemies' equipment has been changed, and their stats have been lowered.
The amount of gold dropped when defeating enemies has been increased.
The prices of most weapons and armor have been lowered.
Colosseum Visual Improvements
The battle scene has become even more vivid. The Colosseum background changes depending on the time of day, night, and visitor matches. Enjoy fighting in the newly added Colosseum background!The stone door image that appears when entering the battle scene has been replaced with a new one.Tutorial Improvements
Popup tutorials have been added to the training center, weapon inventory, and fishing for new players.A badge system tutorial is added when reaching RANK 4.Now, when you lose a battle, a guide from Riti will be added to instruct you to equip a badge.UI Improvements
In the weapon shop, a 'Recommended' icon is displayed according to the character's weapon suitability.The weapon shop is now sorted in reverse price order, so newly unlocked weapons appear at the top.A description of the status abnormality effect has been added to the weapon ability window, so you can check the ability more clearly.The dialogue skip speed has been increased, making story progression more comfortable.In the battle screen, you can check the performance of your attack as a percentage compared to the average damage.The fishing interface has been completely redesigned. It has been changed to a cleaner and easier-to-see design.When you hover the mouse over a save slot, a visual effect indicates which save slot is selected.Translation Improvements
Fixed an issue where some weapon descriptions were not translated into English.Fixed an issue where the description of Chentius's back during the night was not translated into English.Bug Fixes
Fixed an issue where text would go off the screen when activating some abilities during battle.Fixed an error that occurred when quickly pressing the button before the UI was fully displayed on the day of selecting a visitor match.Fixed an error where the equipped weapon was not updated after strengthening the currently equipped weapon.The average damage value, which was displayed incorrectly in the preparation screen before the battle, has been corrected to be calculated correctly.We will continue to create a more complete GladiMaker based on your feedback.
Thank you!


Delivering the latest news. (2025_1117)
1. I've been so busy that I haven't been able to share information properly. I'm refining it, focusing on ArcWork.
2. The name of the game has been changed from "Taeinjeon-gi" -> "Battle Giant".
3. It has been selected for the 2025 Beaver Rocks and will be exhibited at Dongdaemun DDP from December 5th to 7th.!!


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