
dont forget


The 'Tian Ji Ge' play event ended yesterday, and it was paid out the very next day.
Those who participated in the Tian Ji Ge play event, please check your coupon box!


Hello, it's NPC wandering around the lounge again today.
Today was the day of the college entrance exam! Students who have prepared for a long time, you have worked really hard 👏
I hope you get some rest today and enjoy the games you've been putting off!
By the way, the 2025 Black Friday Sale is in full swing at Stove,
If you get a perfect score on the Stove Scholastic Ability Test (SNEUNG), you will receive a special coupon,
So, I think it would be a good idea to give it a try!
👉 View Black Friday Details
👉 Take the Stove Scholastic Ability Test


“Vampire-like RPG 《Flower Survivors》 : Mojo Games Oh Hyun-jin Interview”
Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. Please keep this in mind if you do not want spoilers.
The photos and interview content used in the interview were provided by the creator through Discord, etc. Feel free to contact us for interviews regardless of the platform. (Real-time interviews or questionnaires are possible depending on the creator's preference!)
Interview : Q (hashiruka48) / A 'Mojo Games'
Game Title : Flower Survivors
Genre : Action, RPG
Creator : Mojo Games
Hello. Please give a brief introduction to Mojo Games and developer Oh Hyun-jin or the team.
-Hello! This is Oh Hyun-jin of Mojo Games, greeting you again with the new Flower Survivors following Flower Dungeon.
Does the name Mojo Games have any meaning or philosophy?
-It's a nickname I made in middle school, and I don't even remember why I named it Mojo;;;
I think it's unique and I'm currently satisfied with it.
How is the team size and role distribution currently?
-I am a solo developer and actively use generative AI technology for development.
I take the pixels, but the illustrations and music are mainly created with generative AI.
It is made with the Unity game engine.
Your previous work, 《Flower Dungeon》, received good reviews from indie users. Do you have any feedback or experiences that you remember most at that time?
-I received feedback regarding combat, and the reason I developed this vampire-like genre is because I received feedback that the combat in my previous works was too passive and not fun. I wanted to develop more active and fun combat, so I decided to try a new genre.
How did you reflect the lessons learned or improvements from developing 《Flower Dungeon》 in this work?
-After receiving feedback such as too long playtime and bland combat, I tried to solve this
Gorgeous and easy to play with playtime that you can enjoy without burden and easy controls
I wanted to implement an intense battle.
I heard that 《Flower Survivors》 shares the same worldview as the previous work. What parts are connected?
-I hope you think of it as playing the previous Flower Dungeon again in a vampire-like style.
It's the same time period.
Please introduce the basic game concept and core gameplay of the new 《Flower Survivors》.
-Gorgeous pixel art style combat that is simple and easy to enjoy with just WASD and control keys, and
I want to implement various growth options.
What kind of fun do you want to convey through the genre characteristics of ‘Vampire-like RPG’?
-Fast growth and a casual game!
Compared to the previous work, what is the biggest difference in 《Flower Survivors》?
-It's an active battle. Dodge the endlessly pouring enemies and bullets like crazy
You can spam each hero's unique skills.
What part of the battle system in this work did you focus on developing the most?
-I put a lot of thought into the effects and effects of the three unique skills given to each hero.
What was the intention behind introducing the newly added ‘moving illustrations’ and ‘simple animations’ in this work?
-I tried using the Grok image video creation function. The goal was to make the heroes, NPCs, and companions more vivid.
How are the growth systems and options that players can experience structured?
-There are unique skills for each hero through level up, passive enhancement, equipment that can be obtained during the game, and faith selection.
In the release version, we are also implementing a function that allows you to raise your reputation level and receive starting stat bonuses.
The dot sensitivity and background art of 《Flower Dungeon》 were impressive. How did you develop it in this work?
-I wanted to use the dot experience I gained from developing the previous work to work in more detail.
I think the quality has improved a bit, and I want to see users' reactions and feedback haha
If you could briefly introduce the worldview and story of 《Flower Survivors》?
-It's the same as the previous work. The baron has problems in his territory (Steel Women's Troupe, Archnoids, Fanatics, etc...)
The story is that he hired mercenaries (all women?!) to solve the problem.
The enemies and heroes from the previous work appear the same.
What kind of personality and role do the main characters have?
-Each hero has 3 skills, 3 passives, unique images, and cutscenes.
It includes everything from basic illustrations to victory cutscenes, defeat cutscenes, and part destruction illustrations.
If there is anything you paid special attention to in expanding the worldview or setting, please tell us.
-We focused on combat rather than storytelling, so there are no major changes or additions to the setting. haha
Please introduce the engine and technical features used for development.
-We used the Unity engine. I don't think I used any new engine features.
What was the most difficult part of this development process?
-I think the most difficult thing was creating skills with ranges and effects that were not in the previous works.
I am always thinking about how to implement the enemies' bullets that need to be avoided so that the difficulty is appropriate.
Do you have any plans to add DLC or expansion content in the future?
-We have plans for new hero DLC and free updates
We plan to add stages.
Are there any plans to include adult content or content with age restrictions?
-This work is also rated for ages 15 and up, and there are no plans for adult content.
What kind of feedback are you most looking forward to through this demo release?
-I want to know if the difficulty is appropriate and if the active combat is fun.
Lastly, please give a message to the fans who are waiting for Mojo Games and 《Flower Survivors》.
-I'm happy to meet fans with a new work! Thank you so much for your continued support.
We will always challenge new genres and grow further by receiving feedback.
I hope you have a good gameplay experience in this work as well.
#플라워서바이버스 #플라워던전 #모조게임즈 #오현진개발자 #인디게임
#뱀서류 #뱀서류Game #뱀서바 #서바이버게임 #액션게임 #액션RPG
#픽셀게임 #게임추천 #개발자인터뷰 #신작게임
#FlowerSurvivors #FlowerDungeon #MojoGames #IndieGame #SurvivorLike
#VampireSurvivorsLike #PixelArtGame #ActionRPG #ActionGame
#DevInterview #IndieDev #NewGame
#フラワーサバイバーズ #フラワーダンジョン #モジョゲームズ
#インディーゲーム #サバイバー系 #ピクセルゲーム
#アクションゲーム #開DevelopmentPerson Interview
#花之生存者 #花之地牢 #莫QiaoGamePlay #IndependentStand-alone GamePlay #幸存者Class
#幸存者GamePlay #像素游Play #ActionRPG #ActionGamePlay #OpenDevelopmentPerson InterviewVisit #新作游Play




Suddenly... at 7 PM!?
[Scared Loa-con]
I learned something strange...
Loa can't do that, you know...?
Even with the already uneasy public sentiment
You mustn't add fuel to the fire...



Even Yongha hyung can't reach level 95 in Blue Archive ㅋㅋㅋㅋㅋㅋ
There's a game where even the part-timers are not gamers
You guys can never even get close to Nikke ㅋㅋㅋㅋㅋ
Just amazing, Kazena ㅋㅋㅋㅋㅋㅋ




Hello, this is the event manager!
Did you all enjoy the 2025 Stove Halloween Event and the highly anticipated K-horror game <Alleyway: Ghost Notice> released on October 29th?
We held two events before and after the release of <Alleyway: Ghost Notice> during the Halloween event~!
Who will be the lucky winners of K-snacks and special prizes for warding off bad luck, which go well with the Korean horror game <Alleyway: Ghost Notice>?
Please check the winner announcement below!
<Alleyway: Ghost Notice> Pre-Release Wishlist Event
Raffle for members who added <Alleyway: Ghost Notice> to their wishlist in the store by 10/28
🌾Mini Rice Cake (3 winners)
🫘Mini Sweet Bean Jelly (3 winners)
<Alleyway: Ghost Notice> Post-Release Collection Purchase Event
Raffle for those who purchased one or more of <2025 Horror Collection> and <2025 Horror Full Collection> by 11/2
📸Ghost Notice Snap! Mini Camera & Portable Charger Set (1 winner)
🧄Garlic to ward off ghosts! Black Alio Chicken & Cola Set (1 winner)
🎏Amulet item to rely on when playing horror games! Dried Pollack Set (1 winner)
Thank you to everyone who participated in the event!
If you are a winner, please check the information below and apply for prize receipt within the deadline.
📅Winner Confirmation and Prize Receipt Application Period: Until 11/20 (Thu)
🎁Prize Delivery Schedule: Sequential delivery from 11/21 (Fri)
※ Please note that if you do not submit a response within the specified period or do not agree to provide personal information, you will not be able to receive the prize.
※ Event-related inquiries: indie.event@smilegate.com



I'm also sick and a blood pig, so I don't know how many turns it will take.
There are only terrible restrictions, so I don't know if I can clear it within the period.
It's like collecting money one day and collecting experience points the next day to raise one character... I wonder if this is right.
It's fun to build a deck, but when shields appear, I get angry ㅎ...




I've been wanting to do some sharing lately
If I'm going to do it, I want to do it for people who enjoy the same game
I want to do a giveaway here... but there's a problem with the method
If I write it here, it seems like it appears not only here but also on Stove Indie
Then the problem is that people who don't play this game will also receive it
And to give it away in a lottery style, only to people who have played the game...
It feels like I'm overstepping my bounds
I'm trying to do it with good intentions, but I'm having a lot of thoughts ㅠ
I'm curious about the developer's thoughts!!!



Made a Mythic +8 bound
and rerolled it after using a stone to make it +9
Isn't it pretty good if I get attack, crit?
It's not like I'm staking my life on that damn PIMOPI
I wouldn't sell it anyway, and I'm not a whale
Isn't this pretty good?
Looking at how you guys are appraising Mythics, attack speed didn't come out
and you guys were saying it's terrible, why do you keep trying to make me reroll~~
If PIMOPI is so good, then craft your own Mythic and reroll it until PIMOPI comes out, or buy a weapon, do whatever you want~~
I think my Mythic weapon's additional options are very good, okay?
Instead of congratulating me, stop with the badmouthing, guys~~~




지휘관님 안녕하세요. 2024년 10월 22일 리소스 업데이트가 완료되었습니다. 업데이트가 적용되지 않은 지휘관님께서는 재접속 시 정상적으로 이용 가능합니다.
1. 특별 한정 패키지 발매!
구매 횟수에 따라 보상도 받을 수 있는 특가 패키지!
지난 한정 패키지의 한정 무기와 서포터를 획득할 수 있는 "특수 작전 지원 물자 2탄"이 발매됩니다!
※ 판매 기간 : 2024년 11월 12일 01:59 (UTC) 까지
※ "특수 작전 지원 물자 2탄"의 구성 내용은 게임 내에서 확인해 주시기 바랍니다.
※ 구매 보상 : "교환권 : 지원 물자 2 - 서포터" x 1 (5회 구매), "교환권 : 지원 물자 2 - 무기" x 1 (10회 구매)
※ 구매 보상은 패키지 구매 화면 우측 하단의 선물상자 아이콘을 클릭하여 확인 및 수령할 수 있습니다.
※ 구매 보상은 패키지 판매 기간 동안에만 수령할 수 있습니다. 판매 기간 종료 전 구매 보상을 반드시 수령해 주시기 바랍니다.
※ 가챠 확률 : UR 무기 (10종) / 서포터 (10종) 각 4%, SR 무기 (10종) 각 2%
2. 셀렉트 가챠 추가!
"특수 작전 지원 물자 2탄" 발매를 기념해,
픽업 대상을 직접 선택할 수 있는 기간한정 가챠 "셀렉트 가챠"가 추가됩니다!
※ 개최 기간 : 2024년 11월 12일 01:59 (UTC) 까지
※ 선택 가능 항목 : UR 서포터 10종 및 UR 무기 10종 중 택 1
※ 그 외 가챠 구성 내용은 게임 내에서 확인해 주시기 바랍니다.
※ 셀렉트 가챠에서는 "한정 가챠 코인"을 사용할 수 있습니다.
3. 10월의 시즌 이벤트!
3-1. 할로윈 파티 이벤트 개최!
기간 내에 각종 게릴라 미션을 클리어하고,
다양한 아이템을 받아가세요!
◇ 게릴라 미션 2탄
※ 개최 기간 : 2024년 10월 29일 01:59 (UTC) 까지
※ 미션 내용 :
① AP 100 소비 (매일 갱신)
└ 미션 보상 : 할로윈 캔디 x 2
② AP 1,000 소비 (기간내 1회 한정)
└ 미션 보상 : 로테이션 가챠 코인 x 4
3-2. 게릴라 미션 & 게릴라 캠페인 4탄 개최!
시즌 이벤트 기간 동안, 매주 게릴라 미션과 게릴라 캠페인이 진행됩니다!
캠페인 기간 동안의 혜택을 받아 미션을 클리어하고 보상을 받아가세요!
※ 각 주의 자세한 개최 시간은 게임 내에서 확인해주시기 바랍니다.
◇ 게릴라 미션
※ 개최 기간 : 2024년 10월 29일 01:59 (UTC) 까지
※ 미션 내용 :
① 요일 퀘스트 클리어
└ 미션 보상 : 할로윈 캔디 x 3 (10회 클리어), 환상의 염색약 x 5 (20회 클리어), 결정 조각 x 3 (30회 클리어), 공백의 증표 x 5 (50회 클리어), 비밀 임무 재참가권 x 2 (70회 클리어), 이나게야 코인 x 1 (100회 클리어)
② 무기 강화
└ 미션 보상 : 소재 키트 (하) x 20 (10회 강화), 소재 키트 (중) x 10 (50회 강화), 소재 키트 (상) x 5 (100회 강화)
③ 서포터 강화
└ 미션 보상 : 소재 키트 (하) x 20 (10회 강화), 소재 키트 (중) x 10 (50회 강화), 소재 키트 (상) x 5 (100회 강화)
◇ 게릴라 캠페인
※ 개최 기간 : 2024년 10월 29일 01:59 (UTC) 까지
※ 캠페인 혜택
└ 요일 퀘스트 AP 소비량 감소
└ 아레나 코인 획득량 증가
└ 로테이션 가챠 변경 무료
4. 한정 코스튬 추가 입하!
"두근두근 할로윈 나이트"에 신규 코스튬 2종이 추가되었습니다!
※ 추가 대상: "펌프킨 뱀프" (펠리시아), "백면의 요호" (소라)
※ 판매 기간 : 2024년 11월 12일 01:59 (UTC) 까지
5. 기간한정 코스튬 복각!
기간한정 코스튬 "두근두근 할로윈 나이트" 2종 복각!
※ 복각 대상 : "강시낭랑" (시스이), "할로윈 데빌" (헤비코)
※ 판매 기간 : 2024년 11월 5일 01:59 (UTC) 까지
6. 부정행위 유저 차단
건전한 게임 환경을 조성하기 위하여, 부정행위 유저로 적발된 계정에 대한 제재 조치를 취했습니다.
다음 22개 계정은 이번 조치로 인한 제재 대상입니다. 제재 단계에 따라 일부 계정은 영구정지될 수 있습니다.
*幻
***h14qn
***mander3383188
***ab0nd
**枫.
**哒
***mander3536849
**呢
***mander9417977
**弹
***作,尔等能者,也得折服
***.西蒙斯
**기
***mander1540224
***nArc
**阳
***鲤鲍鱼
***作花
***mander1830983
***e on baby
*** dus
***mander9956741
위 조치에 관한 이의 제기는 support@gremorygames.com 으로 문의 바랍니다.
GREMORY GAMES는 선량한 대다수의 유저 여러분을 보호하기 위하여, 부정한 수단 및 행위을 통하여 부당한 이득을 취하는 행위에 대해서는 앞으로도 엄격하게 대응할 방침입니다.
감사합니다.
