I wanted to try the crossbow, and it was great.




It felt a bit much to just stay home every weekend because of the heat, so I went downtown for a change of pace (come to think of it, people living in Seoul don't use the word 'downtown' when going out, right? That's fascinating), and I stopped by Kyobo to buy a book that looked like it had good content.
Since I'm not very good at wrapping, I used the gift-wrapping service, but now that I look at it, the wrapping paper and ribbon seem a bit tacky ㅠ haha. I'm planning to give it to a friend in a few days, and I'm not sure if they'll like it. Still, I have a feeling they won't hate it....
Browsing through other books and looking at the people, it was a small day where I felt that people still love paper books.



Today at work I learned something important about using hatches inside of XREFs when using AutoCAD: never use associative hatches for boundary hatches when the boundaries are composed of lines from XREFs, as that will create junk lines in the file you’re making the hatches in (with layer names like $AUDIT_BAD_LAYER or something). Turn the associative hatching off in that case to reduce clutter.







Do you like tofu? It's not a popular food in my home country, but it is very common and popular in the country where I live now, so I've come to really like it!
Like and answer in the comments to complete your Flake missions!



"Diluvian Winds" Store Page



RewardCheck-in❄️ 1,000 FlakesSTOVE Store Check-in
❄️ 1,000 Flakes
🧧 5,000 CoinsRiichi City Check-in






Hello.
This is the IfSunSets development team.
We are writing to inform you that the game has been updated.
Thank you.
Regarding the difference in update schedules with other platformsRecently, internal inspection procedures have been added and strengthened during the update preparation process,
and in this process, the time required for distribution preparation between other platforms and STOVE differs, causing a gap in the update application timing.
Even considering that there are differences in the distribution process for each platform, we also believe that it is an area that needs improvement that users who use STOVE repeatedly experience updates later than other platforms.
Therefore, in the future, we will minimize the difference in update timing between platforms, and
if possible, we will reorganize the internal inspection and distribution schedule so that you can meet the updates at the same time on other platforms and STOVE.
Even if the update timing for each platform inevitably differs, so that those who are waiting do not feel frustrated,
we will improve by informing you of the reason for the delay in advance.
We will continuously check and improve the distribution process so that you can enjoy updates in the same environment regardless of the platform.
Once again, we are very sorry for the inconvenience caused to your game experience.
■ Update Version: v0.8.9■ Known Issue ResolvedThere was an issue where frame drops occurred when opening and closing doors during the Night of the Dead, and
that issue has now been resolved.
■ Known Issue OccurredWhile optimizing frames for the Night of the Dead and improving pathfinding, a bug occurred where monsters of the Night of the Dead would mantle onto 1x1 cubes, get stuck, and stop in place.
We will take measures to ensure that this bug is hotfixed quickly.
■ Major Update Details
🗺️ The map has been revamped! (Convenience update)Acquire information through exploration to see where materials are and what materials and monsters are in this area!
You can check the representative materials of the area and obtainable materials through map items.Map items are located throughout the map, and even if you haven't found a map item, you will acquire information about the area when you enter it.A 'search' function for materials and monsters has been added to make it easier to find the information you want.If you have already opened an area and acquired a map item for that area, you can use the item to gain experience points, or save it and use it in another world to unlock area information in advance.We are working on optimizing the Night of the Dead & and improving pathfinding.There is still plenty of room for further optimization in the future.
We will continue to focus on work to maintain much smoother frames and develop the Night of the Dead.
Many improvements have been made, such as pathfinding, priority settings, and optimization, but there are still issues to be improved and resolved.
We will do our best to resolve these issues quickly so that you can experience a perfectly running and stabilized Night of the Dead.
Now, monsters of the Night of the Dead find their way much better.Now, if there is a door, the monsters of the Night of the Dead will rush to break it down, and if there is a path to chase the player, they will follow the path to chase the player.Host overload during the Night of the Dead has been reduced.■ General Update Details
🔧 [Change&Addition]
K'tuga Core experience points are shared among all players in the world.
Now, when you interact with the K'tuga Core (a statue that increases Blipia's experience), experience points are shared with each other in multiplayer.🛠️ [Bug Fix]
Fixed an issue where the Flame Hammer's weapon skill projectiles would get stuck on terrain too easily and disappear.Fixed an issue where the ship management UI would appear gray in certain situations.Fixed an issue where the explosion of a suicide ship would damage players on board the ship.Added 3840x1080 resolution.Fixed an issue where the attack power increase buff used by enemy ships was not applied properly.Fixed an issue where Lancelot was not pushed back by the player's attacks.Fixed an issue where skin color would look different when equipping the Bush Sea armor set.Fixed an issue where the range of the Fist of Faith skill was abnormal.Fixed an issue where the position of the equipment comparison tooltip in the shop was different depending on the resolution.Fixed an issue where food could not be eaten while swimming in certain situations.Fixed some holes in the seabed.Fixed an issue where the Kraken outside the map was not threatening enough.Fixed an issue where you could pass through certain rocks in the Yellow Fields.Fixed an issue where the ship would float in the air when called in certain locations.Fixed an issue where the Kraken would not appear when moving to the edge of the map if you did not release the ship controls.Fixed some abnormal text in the 'Catch Me If You Can' quest.Fixed an issue where markers could not be created on the map with a controller.Fixed an issue where only 1 fish's worth of materials was provided regardless of the number of fish when cleaning them.Fixed an issue where traps could not be installed at the location where the main gate barrier was at the starting beach.Fixed an issue where drying racks could not be installed on certain material floors.We are continuously fixing crashes and errors in the game.
Your feedback is always welcome. Please leave your opinions through the indie community or Discord.
Discord: https://discord.gg/Ifsunsets

By participating in the event
Monthly mascot, tiles, event-limited icon frames, etc.
You can receive abundant rewards!
We look forward to your interest and participation, Captains~
【Application Deadline】
3-player: August 16th (Sun), 2026 at 23:59
Captains who wish to participate,
please fill out the online form to apply.
https://forms.gle/jCS5CxgpfgPAakww6
#마작일번가 #스트리머대작전



보너스 스테이지 해금방법
보너스 스테이지란?
각 스테이지마다 2개의 보너스 스테이지가 존재하며 보너스 스테이지의 해금은 일반 스테이지 진행 중 보이는 사촌을 구하면 보너스 스테이지가 열리며 보너스 스테이지에서 75% 이상의 작은 사촌들을 받으면 스테이지 보스에서 사용할 수 있는 폭탄을 얻을 수 있다

우리가 찾아야 하는 사촌은 요래 생김

보스전에서 폭탄(왼쪽에 스핀치 새끼들 사이에 끼여있는 폭탄)

스핀치 새끼의 공격

폭탄의 공격

보너스 스테이지 플레이
보너스 해금을 위한 사촌 위치
1 스테이지
A. 1.2 - SACRED SHIFT

B. 1.4 - POWER PULSE

2 스테이지
A. 2.2 - FLOATER FORCE

B. 2.4 - VIBRATION STATION

3 스테이지
A. 3.2 - POWER PULSE Ⅱ

B. 3.4 - LUMBER SLUMBER

4 스테이지
A. 4.1 - RETURN OF THE STAR CHILDREN

B. 4.3 - GO WITH THE FLOW

5 스테이지
A. 5.2 - WOKE WORMS

B. 5.4 - ABSOLUTE ZERO

6 스테이지
A. 6.1 - MAGNETIC MAZE(6.1 스테이지는 보너스 사촌이 2곳에 존재한다)

첫번째 위치

두번째 위치
짤막 팁
키보드로 플레이하는 것보다 게임패드로 플레이하는 것이 피로도가 적고 컨트롤 하기가 좀 더 편하다(중요)

설정에서 점프와 대시 버튼을 마음에 드는 버튼으로 설정 후 플레이를 권장
(기본 설정으로는 대시버튼이 L로 설정이 되어있지만 쓰기편한 쉬프트 키로 설정했다)
점프로 적을 밟을 시 점프 버튼을 누르고 있으면 높이 점프 한다
대시 점프 후 약간의 텀을 두고 공중대시를 하면 약간 점프하며 멀리 날아간다 (너무 빨리 공중대시를 하면 아래로 떨어지며 날아간다)

3 스테이지의 날아다니는 알약(?)이 공격하면 맵 전체 공격판정이어서 벙커 같은 곳에서 피해야 한다(위 스샷 참고)
6.1 스테이지의 추격전 팁으로는 아래영상을 참고

착지지점에 함정이 있는 곳에선 벽을 두 번 밟고 반대로 넘어가며 타이밍에 맞춰 대시를 해주면 된다
9초 - 적절한 점프
45초 - 잘못한 점프
리뷰글은 아래글 클릭!!
[리뷰&공략] 인디콘텐츠_나의 새끼들을 색깔 포식자에서 구해내라! '스핀치(Spinch)' 리뷰
공략은 언제나





