
dont forget


The 'Tian Ji Ge' play event ended yesterday, and it was paid out the very next day.
Those who participated in the Tian Ji Ge play event, please check your coupon box!



Hello, it's NPC wandering around the lounge again today.
Today was the day of the college entrance exam! Students who have prepared for a long time, you have worked really hard 👏
I hope you get some rest today and enjoy the games you've been putting off!
By the way, the 2025 Black Friday Sale is in full swing at Stove,
If you get a perfect score on the Stove Scholastic Ability Test (SNEUNG), you will receive a special coupon,
So, I think it would be a good idea to give it a try!
👉 View Black Friday Details
👉 Take the Stove Scholastic Ability Test



“Vampire-like RPG 《Flower Survivors》 : Mojo Games Oh Hyun-jin Interview”
Notice: The developer interview series may contain some key content related to the game's in-game images and story. Please be aware of spoilers for those who are new to the game. The developer interview series may contain some content about scenes in the game or story development. Please keep this in mind if you do not want spoilers.
The photos and interview content used in the interview were provided by the creator through Discord, etc. Feel free to contact us for interviews regardless of the platform. (Real-time interviews or questionnaires are possible depending on the creator's preference!)
Interview : Q (hashiruka48) / A 'Mojo Games'
Game Title : Flower Survivors
Genre : Action, RPG
Creator : Mojo Games
Hello. Please give a brief introduction to Mojo Games and developer Oh Hyun-jin or the team.
-Hello! This is Oh Hyun-jin of Mojo Games, greeting you again with the new Flower Survivors following Flower Dungeon.
Does the name Mojo Games have any meaning or philosophy?
-It's a nickname I made in middle school, and I don't even remember why I named it Mojo;;;
I think it's unique and I'm currently satisfied with it.
How is the team size and role distribution currently?
-I am a solo developer and actively use generative AI technology for development.
I take the pixels, but the illustrations and music are mainly created with generative AI.
It is made with the Unity game engine.
Your previous work, 《Flower Dungeon》, received good reviews from indie users. Do you have any feedback or experiences that you remember most at that time?
-I received feedback regarding combat, and the reason I developed this vampire-like genre is because I received feedback that the combat in my previous works was too passive and not fun. I wanted to develop more active and fun combat, so I decided to try a new genre.
How did you reflect the lessons learned or improvements from developing 《Flower Dungeon》 in this work?
-After receiving feedback such as too long playtime and bland combat, I tried to solve this
Gorgeous and easy to play with playtime that you can enjoy without burden and easy controls
I wanted to implement an intense battle.
I heard that 《Flower Survivors》 shares the same worldview as the previous work. What parts are connected?
-I hope you think of it as playing the previous Flower Dungeon again in a vampire-like style.
It's the same time period.
Please introduce the basic game concept and core gameplay of the new 《Flower Survivors》.
-Gorgeous pixel art style combat that is simple and easy to enjoy with just WASD and control keys, and
I want to implement various growth options.
What kind of fun do you want to convey through the genre characteristics of ‘Vampire-like RPG’?
-Fast growth and a casual game!
Compared to the previous work, what is the biggest difference in 《Flower Survivors》?
-It's an active battle. Dodge the endlessly pouring enemies and bullets like crazy
You can spam each hero's unique skills.
What part of the battle system in this work did you focus on developing the most?
-I put a lot of thought into the effects and effects of the three unique skills given to each hero.
What was the intention behind introducing the newly added ‘moving illustrations’ and ‘simple animations’ in this work?
-I tried using the Grok image video creation function. The goal was to make the heroes, NPCs, and companions more vivid.
How are the growth systems and options that players can experience structured?
-There are unique skills for each hero through level up, passive enhancement, equipment that can be obtained during the game, and faith selection.
In the release version, we are also implementing a function that allows you to raise your reputation level and receive starting stat bonuses.
The dot sensitivity and background art of 《Flower Dungeon》 were impressive. How did you develop it in this work?
-I wanted to use the dot experience I gained from developing the previous work to work in more detail.
I think the quality has improved a bit, and I want to see users' reactions and feedback haha
If you could briefly introduce the worldview and story of 《Flower Survivors》?
-It's the same as the previous work. The baron has problems in his territory (Steel Women's Troupe, Archnoids, Fanatics, etc...)
The story is that he hired mercenaries (all women?!) to solve the problem.
The enemies and heroes from the previous work appear the same.
What kind of personality and role do the main characters have?
-Each hero has 3 skills, 3 passives, unique images, and cutscenes.
It includes everything from basic illustrations to victory cutscenes, defeat cutscenes, and part destruction illustrations.
If there is anything you paid special attention to in expanding the worldview or setting, please tell us.
-We focused on combat rather than storytelling, so there are no major changes or additions to the setting. haha
Please introduce the engine and technical features used for development.
-We used the Unity engine. I don't think I used any new engine features.
What was the most difficult part of this development process?
-I think the most difficult thing was creating skills with ranges and effects that were not in the previous works.
I am always thinking about how to implement the enemies' bullets that need to be avoided so that the difficulty is appropriate.
Do you have any plans to add DLC or expansion content in the future?
-We have plans for new hero DLC and free updates
We plan to add stages.
Are there any plans to include adult content or content with age restrictions?
-This work is also rated for ages 15 and up, and there are no plans for adult content.
What kind of feedback are you most looking forward to through this demo release?
-I want to know if the difficulty is appropriate and if the active combat is fun.
Lastly, please give a message to the fans who are waiting for Mojo Games and 《Flower Survivors》.
-I'm happy to meet fans with a new work! Thank you so much for your continued support.
We will always challenge new genres and grow further by receiving feedback.
I hope you have a good gameplay experience in this work as well.
#플라워서바이버스 #플라워던전 #모조게임즈 #오현진개발자 #인디게임
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#픽셀게임 #게임추천 #개발자인터뷰 #신작게임
#FlowerSurvivors #FlowerDungeon #MojoGames #IndieGame #SurvivorLike
#VampireSurvivorsLike #PixelArtGame #ActionRPG #ActionGame
#DevInterview #IndieDev #NewGame
#フラワーサバイバーズ #フラワーダンジョン #モジョゲームズ
#インディーゲーム #サバイバー系 #ピクセルゲーム
#アクションゲーム #開DevelopmentPerson Interview
#花之生存者 #花之地牢 #莫QiaoGamePlay #IndependentStand-alone GamePlay #幸存者Class
#幸存者GamePlay #像素游Play #ActionRPG #ActionGamePlay #OpenDevelopmentPerson InterviewVisit #新作游Play




Suddenly... at 7 PM!?
[Scared Loa-con]
I learned something strange...
Loa can't do that, you know...?
Even with the already uneasy public sentiment
You mustn't add fuel to the fire...



Even Yongha hyung can't reach level 95 in Blue Archive ㅋㅋㅋㅋㅋㅋ
There's a game where even the part-timers are not gamers
You guys can never even get close to Nikke ㅋㅋㅋㅋㅋ
Just amazing, Kazena ㅋㅋㅋㅋㅋㅋ




Hello, this is the event manager!
Did you all enjoy the 2025 Stove Halloween Event and the highly anticipated K-horror game <Alleyway: Ghost Notice> released on October 29th?
We held two events before and after the release of <Alleyway: Ghost Notice> during the Halloween event~!
Who will be the lucky winners of K-snacks and special prizes for warding off bad luck, which go well with the Korean horror game <Alleyway: Ghost Notice>?
Please check the winner announcement below!
<Alleyway: Ghost Notice> Pre-Release Wishlist Event
Raffle for members who added <Alleyway: Ghost Notice> to their wishlist in the store by 10/28
🌾Mini Rice Cake (3 winners)
🫘Mini Sweet Bean Jelly (3 winners)
<Alleyway: Ghost Notice> Post-Release Collection Purchase Event
Raffle for those who purchased one or more of <2025 Horror Collection> and <2025 Horror Full Collection> by 11/2
📸Ghost Notice Snap! Mini Camera & Portable Charger Set (1 winner)
🧄Garlic to ward off ghosts! Black Alio Chicken & Cola Set (1 winner)
🎏Amulet item to rely on when playing horror games! Dried Pollack Set (1 winner)
Thank you to everyone who participated in the event!
If you are a winner, please check the information below and apply for prize receipt within the deadline.
📅Winner Confirmation and Prize Receipt Application Period: Until 11/20 (Thu)
🎁Prize Delivery Schedule: Sequential delivery from 11/21 (Fri)
※ Please note that if you do not submit a response within the specified period or do not agree to provide personal information, you will not be able to receive the prize.
※ Event-related inquiries: indie.event@smilegate.com



I'm also sick and a blood pig, so I don't know how many turns it will take.
There are only terrible restrictions, so I don't know if I can clear it within the period.
It's like collecting money one day and collecting experience points the next day to raise one character... I wonder if this is right.
It's fun to build a deck, but when shields appear, I get angry ㅎ...




I've been wanting to do some sharing lately
If I'm going to do it, I want to do it for people who enjoy the same game
I want to do a giveaway here... but there's a problem with the method
If I write it here, it seems like it appears not only here but also on Stove Indie
Then the problem is that people who don't play this game will also receive it
And to give it away in a lottery style, only to people who have played the game...
It feels like I'm overstepping my bounds
I'm trying to do it with good intentions, but I'm having a lot of thoughts ㅠ
I'm curious about the developer's thoughts!!!




Made a Mythic +8 bound
and rerolled it after using a stone to make it +9
Isn't it pretty good if I get attack, crit?
It's not like I'm staking my life on that damn PIMOPI
I wouldn't sell it anyway, and I'm not a whale
Isn't this pretty good?
Looking at how you guys are appraising Mythics, attack speed didn't come out
and you guys were saying it's terrible, why do you keep trying to make me reroll~~
If PIMOPI is so good, then craft your own Mythic and reroll it until PIMOPI comes out, or buy a weapon, do whatever you want~~
I think my Mythic weapon's additional options are very good, okay?
Instead of congratulating me, stop with the badmouthing, guys~~~




웰컴 투 엘크!
방향키를 이용해서 모두에게 멋진 춤을 선사할 수 있는 게임!
그리고 엘크 섬에서의 독특한 이야기도 볼 수 있다!