
1000 X 3
2025 X 2
Turned out well.


It's just laughable how this situation contradicts everything you said on the live broadcast.
I have an acquaintance in another team at Shuk, and they told me they were working overtime to match the launch, so I had some faith.
I never imagined you could have such a poor understanding of your own game.
Is it because you're testing with a super account with abundant resources that you can't get a feel for it?
Did even one person not think to bring up the growth structure, or did they just not do it?
Who proposed the boomer-like idea of selling growth resources for money?
Have you never experienced a situation where you pull a new character and can't raise them, leaving them abandoned?
Why are you getting rid of all the existing resources and making it bland?
You're denying using AI, but how can you not even try to hide it?
Where did all the leaked Yuki's animations and original drafts go, and why did you end up with empty pictures that feel nothing, crushed by AI?
The incidents that happened in the Chinese, Japanese, and global broadcasts are truly beyond imagination. Do you even do minimal checks in the first place?
Is the inability to use cards after recovering from a collapse state intentional or a bug?
Is it a bug, but you're not fixing it urgently because it's not advantageous to the user?
Who designed the new Chaos?
Do you think it makes sense to include the most sensitive cost penalty part in a card game in the Season 1 event?
Do you have even a minimal understanding of the genre?
It's not a subculture game, it's not a reference game, you brought HoYoverse's BM, but you have no intention of learning their formula for success?
Who came up with the idea of adding RPG elements to the deck-building roguelike genre?
What was the intention behind planning all these growth resources: units and experience cards, partners, potential, and relics?
Do you know that gimmicks and penalties are clearly different?
Who is the game's main target audience?
Do you know the basic formulas and clichés of subculture?
Who came up with the bizarre onion? Do you want to claim this is a cliché?
Don't you realize that the decision to overhaul the story in the first half of next year is too late?
Do you understand what part of the game makes users feel fatigued and what platform you are currently servicing?
Do you know that this is the first event, and the golden time has already passed, so you need to put on a respirator?
Have you thought about how many users will be left to wait until December 4th?
Don't you feel anything when you look at the sales ranking chart?
Do you think everything will be solved if you just release comment bots?
Do you even realize you are providing a game service?
At first, I thought it was a minor mistake, but now I see that you are just lazy and incompetent.
If you were even a little diligent, you would have urgently terminated the service and fixed the problems to revive it. That way, you could have at least saved the IP.
The golden time has already been missed, and you need to catch at least the current users who have affection for the deck-building genre, but you're not doing that and instead engaging in a battle of wills, which is depressing.
You're cutting out all the resources where they're actually needed and investing resources in trivial things like cats and food, so I wonder what you're trying to do.
The disappointment and betrayal in the game I waited 4 years for is so great that I'm now hateful.
Stop the battle of wills and quickly normalize the game. December 4th is too late.
If you don't finish it by November, even the remaining users will all flow to new subculture games. Or they'll buy Slay the Spire 2.
Think carefully.




Got yuki and her partner first moment after update holy crap she's bad, but okay maybe did not get equipment right ? still have chance to get the equipment so I swapped the gears and try to get some sweet save data for her and... got wrecked in the new Chaos on T6. That was freaking weird because I was beating T8 chaos before updating and in Codex I can do T9 with some luck, no way some T6 elite can beat me up right ?
So I did Mika, Tressa and Yuki (with Yuki barely able to do anything in this team) and cleared T8, I'm speechless, my Tressa is handing out 6 shadow daggers with 0 cost per turn and racking up more than 1000 by just daggers alone while Yuki's 2 cost inspired , morale + card dealing a whooping 500 damage(critical) is messed up.
On top of it the new Season chaos is passion and void weak with very few group enemies, and both Bosses and most elites counter Yuki's kit by requiring multiple hits to weaken them. This is probably the worst character you can bring to this Chaos even if she has good kit (and she does not).
Okay so maybe we can just ignore new season content just for Yuki ? Oh no you can't, all her equipment are in new season Chaos so you have to bring her, otherwise she is going to **** even more.
Like... what are they thinking when they are designing this character ? You cannot convince me they tested Yuki in the new season Chaos, no freaking way, I want my money back.
EDIT:
To add more technical detail, the reason this character is messed up mostly comes from two points:
1. In traditional Slay the spire model, 2 cost cards are usually much better than two 1 cost cards (you can also check out existing cards) and conditional cards are usually better than flat cards due to it not being able to activate consistently. One great example is Vital Attack from Tressa. And Even the previous up character Haru got multiple place to scale her damage (set up achor and shield bonus) but Yuki's math is completely retarded, her cards are high cost AND conditional with .... (check note ) even lower damage ?? With even less place to scale ?? The only card that has a different scaler is the ice berg slash and guess what, once activated your damage is nerfed, you cannot make this **** up man.
2. Usually a seasonal character are particularly strong in seasonal content, to bait player to pay (duh) and to make the new content easier, but not Yuki, the new chaos is several folds harder if you bring Yuki so you get punished by paying. At least Haru was able to beat up the burning armor guy right ? What can Yuki do ? Right now the answer is nothing, if you cleared a content with Yuki, you can do it with another character , with less stress, less investment.
This means 1. the character design/balancing team is completely absent for this character, 2. the marketing team did not care to even sell this character. How is this acceptable ? This is a new game right ?




I hope I don't forget to check in until the 15th cumulative...




Game review
★★☆☆☆ (2/10)
[Expectations and Disappointments Compared to Core Keeper]
As many people say, this game is known as a 'rip-off' of Core Keeper.
However, considering the price, amount, game composition, and completeness,
it is difficult to recommend even though it is a little more than half the price of Core Keeper.
[Lack of Gameplay and Diversity]
Regardless of whether you enjoy the game lightly or deeply, there is a lack of various things to enjoy such as building, decorating, combat, and weapons.
Both have linear narratives and item configurations, but
(item levels by level)
there are not enough elements to draw interest in the game.
There is a lack of adventurous fun such as secret rooms, hidden elements, and the fun of combat,
making the play monotonous and boring.
[Inconvenience of Operation and Combat]
Key settings are inconvenient and not suitable for combat, so the play is constantly interrupted.
Even the basic action of using potions during combat feels cumbersome, and the sense of immersion is at rock bottom.
And there is no tension or fun in combat.
[Monster Girl and Subculture Elements]
'Monster Girl' is just a pet that follows you around, and you can't expect romance or unique fun.
There are no elements to attract subcultural interest, and it does not enhance the fun of the game.
(If the game lacks combat, crafting, or decorating, increasing these aspects would create uniqueness and gain interest or fun, but it doesn't.)
[Graphics and Completeness]
The overall graphics and details of the composition are lacking, so the clumsiness is felt as it is during combat.
In particular, the story and battles up to the final boss battle strongly reveal a feeling of being made in a sloppy way.
[Crafting and Life Content]
Decorating and life content are also simple and uninteresting, and the system related to Monster Girl also leaves only boredom.
There is almost no reason for players to immerse themselves, and the game's appeal decreases rapidly.
If you brought the similarity of Core Keeper while calling it a sandbox, you should have prepared properly in these areas.
[Overall review]
I watched everything until the ending, but the feeling of 'forced progress' was stronger than fun.
It's a simple snack-like game with almost nothing to gain even if you rummage through it.
The heavy fun and amount of content like the Core Keeper I expected, and
I couldn't feel any satisfaction, and only disappointment remained.
It was a game that was difficult to compare to Core Keeper, which is slightly more expensive at the same price range.
Whether it's a rip-off or whatever, it's close to or a little lacking in Core Keeper level
I need to feel some fun.



I ate a monster card and then a forbidden card, and I thought of something fun to experiment with, but doesn't the monster card activation send it to the very bottom and not activate the very bottom card?
But it didn't work, so I thought maybe the existing bottom card would activate and the selected card would go to the bottom, but something weird activated, wtf. Am I understanding this wrong?



Bonsai game anyway


It's no exaggeration to say that these shitty sources do well in that family, but they are treated as minor even within it.
Whether Caliphe was starving due to distress, or really lost his mind or something, even that is sloppy.
It's not just a strong bite, but a crunching and cracking sound.
I want to know if they really thought that was devastating.
No, really, what is this game's story genre? It's full of crap and not depressing, it's not like an adventure, and it's not even about seeing the victory of humans coming from a crisis.
What do you want to do?
They're just chewing it so deliciously.
But this kind of description... are you doing it with the rating in mind? Is this game rated for mature audiences?




I didn't know because I had no place to hear the news, but I happened to pass by the Gyeongnam Joint Hall near the closing time and saw Dungeon Rumble.
It was around 5:50 PM, so I couldn't experience it separately because it was right before the closing, but since they said they participated in SlDe, the CEO welcomed me very much..
He said that he received a lot of help from SlDe feedback and reflected all the good feedback. lol
It's been quite a while since SlDe. After SlDe, a lot of time has passed. When I watched other people play from behind, I could see a lot of changes.
I received a warm welcome from the CEO and went home after a small talk.
I wasn't going to go after Thursday and Friday, but my route got twisted and I changed to visiting G-Star on Sunday as well. I decided to meet him again on Sunday and try it out.
They said that they put those who wanted to participate in the first SlDe and all of the second SlDe participants in the credits for the Dungeon Rumble demo build. hehe




It would be a little better if I could change parties, but I can't raise other characters, so it's frustrating.
Even if I somehow level up, the potential and stamina are being drained too much.
Hugo Mika Orlea deck and
I have to raise the Lynn Magna +@ deck, but even if I eat up all the starlight something package, it's not even close to enough.
Zero at least ran chaos in several places, but I'm already tired of event chaos.. Shuke, please improve the resources, please.





여러 수상경력이 있는 제시 제이콥스(Jesse Jacobs)의 그림으로 만들어진 플랫포머 게임 '스핀치(Spinch)' 
게임 정보에 보이는 수상경력에 빛나는 제시 제이콥스(Jesse Jacobs) 그는 누구인가?
캐나다 출신이며 현재 온타리오주 해밀턴에서 활동 중인 만화가이자 일러스트레이터 이다


기괴한 그림이 있는 만화책...
제시 제이콥스의 경력들
-더그 라이트 어워드 캐나다 만화 부문에서 최종 후보 선정
-AdHouse 자체 출판사의 진데이 어워드를 여러 번 수상함
-라트비아 만화 앤솔로지 š!와 Françoise Mouly가 편집하고 Houghton Mifflin Harcourt에서 출판한 The Best American Comics에 실렸다
-수상 및 후보작의 대표작으로 'Even the Giants'(AdHouse Books 2010)와 'By This Shall You Know Him'(By This Shall You Know Him)등이 있다 
스토리는...
색깔이 살아 숨 쉬는 세계 그 색깔은 대부분 물과 광자로 구성된 '몸통'을 갖고 있으며 끊임없이 공명을 일으키기 때문에 엄청난 양의 에너지가 필요하고 높은 신진대사 덕분에 쉴 새 없이 영양분을 섭취해야 하는데 쉽게 채워질 수 없는 허기를 충족시키기 위해 이 색깔들은 자연계에서 가장 위험한 포식자 중 하나로 진화했고 이들의 주식의 아스트랄 섬의 숲에 있는 심각한 멸종 위기에 처한 스핀치 그들의 다 자란 성체는 맛이 없어 먹지 않지만 새끼들은 색깔포식자가 가장 좋아하는 먹이이다
스핀치는 이 포식자들에게서 사랑하는 새끼들을 보호하기 위해 포식자들을 파괴해야 하고 새끼들을 안전한 곳으로 데려가야 하는 내용
조작키
이동 - WASD, ↑↓←→
대시 - L
점스 - Space
점프와 대시키는 설정에서 원하는 키로 세팅가능하며 이동키는 설정변경이 불가능하다
플레이는 우리가 잘 알고 있는 마리오와 같은 느낌으로 적을 밟을 수 있고 도착지점까지 도착하면 되는 심플한 구조로 되어있다 각 스테이지마다 보스가 존재하며 보스를 공격할 수단은 플레이도중 구한 새끼(?)들과 보너스 스테이지에서 얻을 수 있는 폭탄이 총알(?)로 장전이 되며 보스전의 기믹에 따라 장전 후 보스를 공격할 수 있다 
귀여운 스핀치와 사이키델릭 한 색깔(적) 들을 보는 재미는 있다
맵마다 달라지는 다양한 콘셉트와 기믹등이 좋았다

초반엔 튜토리얼로 대시 점프를 알려주는데 이것조차 어렵게 느껴질 정도로 생각보다 먼 거리의 점프를 해야 한다

글자가 겹쳐지고 무지개 색의 글자가 뭔가 불편한 말풍선

스테이지가 넘어갈수록 점점 기괴해지는 맵 디자인
스핀치(Spinch) 6스테이지 최종 보스전

보스 클리어 후 영상을 계속 감상할 경우 스포가 있으니 조심! 스포주의!!
좋았던 점
귀여운 스핀치와 사이키델릭 한 색깔(적) 들을 보는 재미가 있다
플레이 중 적으로 등장하는 모든 것들이 각각의 종족명? 이름? 같은 것이 다 있는 점에 놀랐다
각각의 스테이미마다 달라지는 맵의 색감과 지형 그리고 기믹들이 좋았다
사이키델릭 한 색감과 독특하고 기괴한 적의 디자인이 좋았다
아쉬운 점
튜토리얼이 너무 단순하게만 알려주는 점이 아쉬웠고 응용할 수 있는 무언가를 더 알려줬다면 좋았을 아쉬움
4 스테이지 이후에 생각보다 긴 체크포인트와 체크포인트까지 숨겨놓는 악랄함..
평지를 이동 중 안 보이는 벽이 생기는 거처럼 안 움직이는 버그가 6 스테이지에서 심하게 발생함
6 스테이지 생각보다 빡빡한 추격전으로 살짝 멈칫하면 죽는 수준의 어려운 난도
특유의 관성 같은 느낌의 불편한 것이 있어 조작감이 좋지 않았고 이로 인해 더욱더 난도가 오른 느낌
4 스테이지 물에서의 이동 조작감은 진짜 최악인 느낌
단조로운 BGM에 깨지는 듯한 음이 플레이하는 동안 불편했다
사촌의 대화에서 글자가 겹쳐지고 무지개 색의 글자가 뭔가 불편한 말풍선으로 가독성이 좋지 않다
뉴런처 사용시 오버레이 기능이 적용이 되지않는 점이 아쉬움
플레이 소감
나의 새끼들을 색깔 포식자에서 구해내라! '스핀치(Spinch)'
사이키델릭 한..? 눈 아픈 색감에 그 색깔이 움직이까지 하니 진짜 플레이하면서 눈이 너무 피곤하고 아파와서 힘들었어요
플레이 할 때에는 정신착란까지 일어날 거 같이 어지럽고 현란한 무지개색의 움직임에 눈에 피로감을 많이 받았지만.. 좀 플레이하다 보면 어느 정도 익숙해지는 느낌이에요
하나하나 차근차근 어려워지는 난도가 3 스테이지까진 좋았으나 4 스테이지부터 난도가 많이 오른 느낌이어서 여기서 벽을 느끼는 사람이 있지 않을까 생각했어요
생각보다 많이 밀리는 느낌의 관성 같은 것이 있어 내가 원하는 칼 같은 컨트롤이 안 되는 문제가 호불호가 많이 갈릴 거 같은 느낌이었어요
6 스테이지가 진짜 악랄한 난도인 거 같아요 세이브 포인트까지 숨겨놔서 못 찾았다면 플레이도중 죽으면 처음부터 시작하는 점이 너무 힘들었어요 
처음에 6.1 스테이지를 첫 클리어하는 데 걸린 시간이 무려 47분 30초나 걸릴 정도로 어려웠는데 클리어하고 나니 성취감이 좋았어요
하지만 플레이하며 느꼈던 건 이 게임 재미있네 이런 느낌은 없다는 것이 아쉬웠는데 그건 아마 특유의 관성 같은 것으로 불편한 조작감과 불합리한 난도 때문이었던 거 같아요
플레이 중 피지컬이 조금 힘드신 분들은 5 스테이지만 클리어해보시고 할 만한데!? 생각이 든다면 6 스테이지에 도전을 해보세요!
5 스테이지도 힘든데? 이런 상황에서 6 스테이지를 하게 된다면 저처럼 고생하게 됩니다 ㅋㅋㅋ
키보드로 플레이 하시는 것 보다 게임패드를 가지고 계시다면 패드로 플레이 하는 것을 추천합니다!
확실히 패드가 플레이하기 편안하네요!
10월의 핫 위크로 무료로 받으신 분들이 많으실 텐데 한번 플레이해볼까? 고민하시는 분들은 내가 고통받을 준비가 되어있다 하시는 분들 과 플랫포머 게임들을 좋아한다 하면 바로 플레이해봐도 좋을 듯합니다 하지만 어려운 난도가 반겨준다는 것을 명심하세요!
핀과 제이크?





너무 쨍한 원색을 그대로 사용해서 눈이 아프더라고요 ㅠㅠ
특유의 기괴함과 이해할 수 없는 상상력도, 제게는 많이 어려웠습니다 ㅠㅠ

진짜 플레이 하는데 눈이 너무 아팠어요..

좀 플레이 하다 너무 기괴하고 소름 돋아서 많이 플레이하지 못하고 껐네요

가면 갈수록 기괴해지는..

✨ 축하드립니다! 라운지매니저의 PICK! '추천 라운지 글'로 선정되셨어요 ✨
추천 라운지 글이란? https://lounge.onstove.com/view/10373482


색감이 딱 이거네요 ㅋㅋㅋㅋ


