
I'd like to enter if there's a Shackles Tressa contest.


Out of 100 draws,
2,000 in the red.
Does this make sense?




Have a great day, last day of weekend, relax and take your time to fulfill your energy!




https://youtu.be/531sX2bAUJo?si=e4gyB8xXukfn_N5I


There are a lot of newbies
and a lot of returning players,
so it's bustling after a long time.
Well, it's not like it didn't exist before...
It feels cozy in winter after a long time.
But the reality is that it's cold right now..
[Afraid Roa Corn]
Well, let's work hard on Loa today!!
[Let's go]




FlakeMission




I wonder if Stove will also have a fairly large-scale sale around that time?!
I should start thinking about a list of games to buy in advance.



Behind the Scenes Episode 5!
Also, we are planning to patch additional improvements this weekend. Thank you.



Hello! Stove members! This is Mojo Games.
We would like to share a little about the development status of our next game, [Flower Survivors].의 개발상황을 조금 공유하려고 합니다.
1. Added companion strengthening and animation!
2. Added re-roll function when selecting talents and skills!
3. Added buff item types and ranged enemies!
In addition to these, there are dozens of changes and additions,
and we will occasionally post development logs.
[Flower Survivors]Please look forward to it.
Thank you!



Are the old-timers who've been farming equipment for 7 years fools? Why are you reverse discriminating?
We've been here for 7 years, and you only give us reverse discrimination.
It's a limited equipment slot, but are you going to keep adding new sets?
Where are you going to shove it in the subjugation, why do you keep releasing new ones?
Adjust things like revenge attacks.
How many equipment classification slots are there?
Are you going to throw away intuitiveness and increase it indefinitely?
Let's just quit.



게임을 플레이 하면서 개발자분이 얼마나 하드한 게임을 좋아하는지 알게 되었습니다.
이 게임은 정말 난이도가 높은데 적의 패턴도 패턴이지만 덱을 한장 씩 밖에 얻을 수 없어
기본적으로 드로우해주는 덱을 무조건 선택해야하고 턴 마다 한장씩 얻을 수 있으니
어떠한 카드도 분해할 수 없는 상황에 직면하게 됩니다.
게다가 마지막 보스의 마석 시스템은 정말 최악인게 부활하고 풀피로 찬 다음 마석이
기존 상태에서 추가로 획득 되니 300~350 데미지를 받게 됩니다.
게다가 저주 같은 경우에는 던전에서 밖에 지울 수 없어 디버프를 가지고 계속 플레이
해야하는 점에서 난이도를 몇 배로 늘려 줍니다.
챕터 1에서 이정도의 보스와 패턴을 가진 적들이 등장하는데 나머지 챕터에서는
얼마나 밸런스가 높게 구성 되어 있을지 감도 안잡힙니다.