Play Review
크루 김현지
16hr ago
15/06/2026 02:46 AM (+09:00)
32 °C

📌One-line summary: I thought it was a harder game than I expected, but...

 

<Divine Path of the Communication Room: The longer the game is fun, the longer the Shrew's total review>

 

Nose length: 2.3cm / 5.0cm

Game Controls and Difficulty:

This game is an action shooting game with a really simple rule of avoiding enemies that swarm the character in the center! 

Items are randomly generated and can be purchased in the shop using silver coins dropped by monsters.

<Interface>(No item combination)

(Item combination O)

If you eat two combined items, you can fight in a greatly strengthened state as shown below. 

A major feature of the game is that the difficulty changes significantly depending on these items.

At first, I fought without knowing this and thought, "It's so hard I want to quit."

I realized that you need to know the combination of two items to clear it easily.

 

The game was reasonably fun. However, the downside is that once you learn the fixed item combinations, the game ends too easily, and 

If you get good items due to luck rather than control, you can just walk through and finish the game, which is why my nose length became 2.5cm.

 

However!! If you like shooting games of this genre, you can enjoy it reasonably by playing and unlocking elements.

 

PS. You ask where the 0.2cm of my nose was deducted?

It's because the long-haired man in green clothes behind the game's startup interface is appealing. 

Because I liked him, as soon as the character was unlocked, I started watching the story.

(Du-dung)

(What is this lewd mouth)

 

Due to the surprisingly thick lips, my nose length was reduced by  0.2CM.

The channel motto is already (subjective) game reviews, so I'll deduct this much. Please acknowledge it.

PPS. If you find the game difficult to clear, you can refer to this guide.

 ,https://page.onstove.com/indie/global/view/9828094 

Then, happy playing everyone~~@@

1 / 4
Noobs Want to Live Details
Shiove
12hr ago
15/06/2026 07:15 AM (+09:00)
50 °C

How long will you pretend not to know?

The highest level for Bare-handed Mastery is 109.

With the existing large gap with other Masteries, the audacious operation of 'we are working on it, so wait' without any schedule announcement for the bare-handed revamp can only be seen as the Load Nine team having a severe lack of self-awareness.

Load Nine is failing right now.

Please wake up.

'A well-made game. Ruined by its operation' is the reality of the current Load Nine team.


1 / 3
S1765871981968011
11hr ago
15/06/2026 08:44 AM (+09:00)
Acaios
14/06/2026
14/06/2026 06:03 PM (+09:00)
74 °C

.

꽃팡팡
20hr ago
14/06/2026 10:51 PM (+09:00)
121 °C

Give it to me

플레2223
20hr ago
14/06/2026 10:51 PM (+09:00)
ㄱㄱㄱ
꽃팡팡
20hr ago
14/06/2026 10:51 PM (+09:00)
Author
Abyssalstar
14/06/2026
14/06/2026 02:59 PM (+09:00)
675 °C

In fact, about 99% of the rules, such as scoring mechanics and scenery, have already been finalized during development!
Based on feedback from those who saw it at the exhibition,

we are inserting visual elements and animations, and online testing should be just around the corner. 

We are currently putting a lot of thought into the balance of the scoring system. 
After setting up the basic balance as much as possible, we plan to conduct extensive tests with acquaintances, and if that's still not enough, we'll likely ask users to help with testing.

Since elements of luck are inevitably involved, it's difficult to establish a definitive balance right away. 

Regarding the scoring system, 

Scenery will be classified into points of 1 / 2 / 3 / 4 / 5 / 6 / 12 / 24 respectively. The system will operate simply by summing all possible points when a bloom occurs.

If you complete a hand using another player's discarded tiles, you get 3 times the score of your hand from that player, and if you create it yourself, you receive the score of your hand from everyone. 

For now, we plan to release it with the system described above. We will consider modifications later if it's deemed necessary to differentiate between high and low scores.

Also, we will naturally be open to various opinions during the initial launch period. While we'll consider system balance, we're also open to suggestions for adding new original scenery if requested.

We will do our best to speed up development so that those interested can play as soon as possible. 

 

아아1234
2hr ago
15/06/2026 05:01 PM (+09:00)
행복한재혁
13/06/2026
14/06/2026 05:52 AM (+09:00)
194 °C

Hunting and war are worse than other weapons, and there's only one friendly shield, and it's given as a party shield, so it's worse than the front line. Gwongap is terrible, and they don't even patch it. They don't reveal the revamp schedule either. Going silent means telling everyone to quit.

막시무스죠
14/06/2026
14/06/2026 06:32 PM (+09:00)
짱찐써찐
13/06/2026
14/06/2026 07:07 AM (+09:00)
ㅊㅊ 
브라키움
23hr ago
14/06/2026 08:26 PM (+09:00)
710 °C

It was my second weekend that passed in a blur.
I'm so tired that I'm still dozing off... I should go to bed early.

stovelov
23hr ago
14/06/2026 08:26 PM (+09:00)
ee
칼슘만땅
20hr ago
14/06/2026 11:10 PM (+09:00)
190 °C

There are two main points.

1. World Integration

   After integrating into one world, create servers 1-30.

   Strengthen world bosses and world hunting grounds 

   Those who farm can stay in their servers, and those who want to fight 

   can be drawn into the world.

2. Anti-demon power

   There are too few hunting grounds related to anti-demon power.

   There's no reason for neutrals to raise their anti-demon power.

   Create anti-demon power hunting grounds within the server.

  Make it so that anti-demon power difference  not only in PvE  but also in PvP 

   results in more or less damage dealt,

   and make anti-demon power mandatory.

P.S. And if you want to make money 

       Right before closing the server, add a cash item that gives additional options to equipment.

       This will work. Ex. The Golden Magnifying Glass system in Nexus: The Kingdom of the Winds.

     Actually, after this was released, Nexus: The Kingdom of the Winds failed.

  ♤♤♤♤  Add acquisition methods for the Destroyer (Right) ㅅㅂㄹㅁ♤♤♤♤

막시무스죠
3hr ago
15/06/2026 04:11 PM (+09:00)
GenesicGGG
22hr ago
14/06/2026 09:30 PM (+09:00)
144 °C

I received "Late Housekeeping" and "Room 310: The Awakening (2024)", which are being distributed for free for a limited time on itch.io.

Thank you again today.

SKY826
19hr ago
14/06/2026 11:46 PM (+09:00)
1
브라키움
13/06/2026
13/06/2026 09:28 PM (+09:00)
802 °C

Almost passed out in the afternoon...
I hope Stove Indie members have a comfortable time at home.

S1720960207237200
02/10/2024
02/10/2024 11:01 AM (+09:00)
196 °C
몬스터를 상향하면 스펙업이 무슨 의미가있음?ㅋㅋ

동일계열과 다른계열과의 중간점의 방어력으로 패치하던가, 동일계열 몬스터 방어력으로 통일하면 어케 함?

그리고 이런 게임영향도가 크게 미치는 부분의 패치를 뭐 아무렇지도 않게 막 패치함?ㅋㅋ 업데이트 노트 에서

이 부분 두 세줄 아니였음?ㅋㅋㅋ 깡패임? 

어쨋든 체감은 몬스터 상향인건데 앞으로도 공지사항에 두 세줄 찍 써놓고 근거도없이 몬스터 상향할거임?

그럼 케릭터스펙업은 무슨 의미가 잇음? 


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S1720580618081311
02/10/2024
02/10/2024 11:31 AM (+09:00)

진짜 개공감합니다 이런패치를 그냥 아무렇지않게 툭; 근거리 버프하면뭐함 몹이 쌔지는데

시룩스
02/10/2024
02/10/2024 11:30 AM (+09:00)

진짜ㅋㅋㅋㅋ뭐같은 운영 입니다 하

170913740
02/10/2024
02/10/2024 11:02 AM (+09:00)

개떡같은 사막 첫 입성했을때로 돌아간거 같은패치를했음