ep73425
12/12/2025
12/12/2025 07:34 PM (+09:00)
182 °C

Are the old-timers who've been farming equipment for 7 years fools? Why are you reverse discriminating?

We've been here for 7 years, and you only give us reverse discrimination.

It's a limited equipment slot, but are you going to keep adding new sets?

Where are you going to shove it in the subjugation, why do you keep releasing new ones?

Adjust things like revenge attacks.

How many equipment classification slots are there?

Are you going to throw away intuitiveness and increase it indefinitely?

Let's just quit.

히이드라
11hr ago
13/12/2025 01:03 PM (+09:00)
슬프네요 이번에 뭐 2개로 줄였다고는 하지만 여전히 많고 다른 셋파밍하려고 드가면 복수 공셋 이런거 나오면 이거는 꽝이네 싶고..
STOVE168116089553313
10/12/2025
11/12/2025 05:07 AM (+09:00)
389 °C

The boss seems to be design for Chiziru, but ... After 7 hits of the same attack we don't make more damage ... Just why ? The other mechanic of the boss asks to do a lot of hits, the consequence is only a few amount of character are able to do it (specially when extra attack doesn't count ...). I think those mechanics are very limiting for the kind of team that can shine is this content, that's why we see mostly Tressa/Cassius.

If mechanics aren't enough we also have the points calculation that makes no sense to me. Dealing damage has a limit since we have a threshold, just why ??? 

Furthermore, we can earn points by healing and blocking damage with shield which becomes the only option to grind more, this is probably one of the biggest problems of this event ! Only mika can do this job correctly on this boss, Rei's heal is ridiculous, Orlea takes too much space in the hand with her retain ... And this calculation makes the item Chains of Obsession completly broken because how it interact with Tressa curse ... 

I really hate the fact to be in the top (i know i know rewards aren't worth it, but i like competition) asks to have a single really rare item. It's already hard and time consumming to have the right deck, asking a rare item like that is terrible ! I don't think that's a good design !

SehSehBorang
11/12/2025
11/12/2025 08:40 PM (+09:00)
I mean... the 2nd phase was kinda meant for shielder & healer since ppl have been asking for shielder/healer-focused content, so that's why there's heal & block bonuses. As for the current META (Piece of Obsession, Glorious Resistance, etc), I think it's just people being sweaty. The game mode could definitely be improved, yes. But if we get a new event that limits your card use per turn or punish you for hurting (and then healing) yourself, people would STILL find a way to abuse a certain equipment or a certain card that the dev didn't even consider . Edit:Dev probably limit your dmg after a certain hit to nerf Mei Lin's Rising Dragon, which doesn't matter because ppl can just use 2 Rising Dragon or basic atk build. So all it does is nerfing Chizuru's multi-hit Shadow Moon build.As for extra atk, I agree, they should make so that extra atk affects enemy's on-hit buff.
Gllty
10/12/2025
11/12/2025 05:12 AM (+09:00)
I also don't like the way the leaderboard works; I believe the competition should give people a pre-built pool of characters, with pre-built decks as well; In this way, they could truly test the players' skills; also That's not the only reason we only see Tressa + Cass, but also because Tressa is easily the best DPS in the game; after all, Agony stacks infinitely, and she can generate 0-cost cards that'll be exhausted, not bircking her deck;
마작일번가x5등분의신부
11/12/2025
11/12/2025 01:00 PM (+09:00)
735 °C

The 『Mahjong Ichibangai』 × 『The Quintessential Quintuplets』 character-related decorations and stamps will appear on December 12, 2025 (Fri)!! 

Please look forward to it.✨ 

▼High-quality version 

https://youtu.be/IJYIdpkFQZA

#일번가5등분의신부콜라보 

#마작일번가 

#5등분의신부

이콘클
16hr ago
13/12/2025 08:47 AM (+09:00)
Nice!
S1743866591105112
11/12/2025
12/12/2025 08:46 AM (+09:00)
342 °C

12/11
10*20 = 200
100*7 = 700
1000*1 = 1000
3000*2 = 6000
7900-3000 = 4900

IamLazy
11/12/2025
12/12/2025 03:55 AM (+09:00)
143 °C

12.12

SrYoso
11/12/2025
12/12/2025 04:12 AM (+09:00)
aw
IamLazy
11/12/2025
12/12/2025 03:55 AM (+09:00)
Author
이에
10/12/2025
11/12/2025 05:33 AM (+09:00)
498 °C

 Hello, I played My Favorite Girlfriends Are Thrice Divided this time and it was so fun that I'm leaving a review! I only played through once, so there will be a lot of things I missed, and there may be things I misunderstand, so  just listen to it as a review from an ordinary user and let it flow. Just think of it as, 'Oh, there's also this kind of opinion!'

I don't have much experience writing, so please understand that it may be somewhat lacking!

(First of all, before I talk about the review, please be aware that it includes the ending contents and CGs of all heroine routes!)

 First of all, I really liked the overall parts of the game. The voice actors' performances were great, and the characters' settings were fun and interesting. The amount of content in the game was also quite long since there are three heroines, so I was satisfied. Those amounts were also well distributed among all three characters, so the story progressed well. I remember deeply 고민ing from the first choice because all the heroines were attractive. 

I'm the type of person who watches the character I like the most last, so I did the Seong Ah-yoon route last and started with the Na Yu-jin route first.

 I think I enjoyed the Yu-jin noona route more than I personally expected. 

Among the three heroines, she doesn't show that she likes the main character the most, and seeing that she was faithful to her role as a leader, I wanted to take care of her, and I was also curious about what her reaction would be if I chose her as a lover.

Every time I made a choice, she reacted with a cute reaction, and I liked the gap moe in her older sister attribute. Yu-jin noona, who owns her own car and even has a license, showing her driving is 멋있고 and 설레기도 because the concept of her being an older sister stands out. 

What I liked in the common episode was that she left Ah-yoon waiting and said, "Let's finish eating the ice cream before we go," which made me realize that Yu-jin noona is also one of the rivals in love, and I thought the part that slightly revealed the inner side of the character Na Yu-jin was  good.

 

 I honestly think Yu-jin noona's ending turned out the best among the three.

However, I don't know if it's because there wasn't much content after the ending incident was resolved, but unlike Na Yu-jin, who acted with a mask on, her personality didn't change much even at the ending, and I'm a little sad that there wasn't enough gap moe where she was all 사랑 and 질투. So, I felt like the climax was lacking because the incident resolution wasn't about settling things with Yu-jin noona's parents, who were directly related to the problem. That's how it ended, which was disappointing.

Still, as a result, it was the most well-resolved, and it was the Na Yu-jin route where I could enjoy the ending with a relieved feeling!

 The next heroine I played was the Han Ji-ah route.

The Ji-ah route was really fun to play because it went as I expected Ji-ah's personality to be.

In the case of Ah-yoon or Yu-jin noona, they are very calm and composed, so Ji-ah stands out especially, and I liked her 과격한 expressions and recent 드립s. 

It was fun to watch because she and the main character had good 티키타카 even while 데이트ing, and in the common episode, I always enjoyed the common episode where Ji-ah appears the most because there was the fun of seeing Ah-yoon's reaction or seeing Ji-ah 플러팅 in front of Ah-yoon.

I was wondering if Ji-ah's reaction would be the same at the last time, since her reaction was 열 받으면서도 귀여운 when I made the first or second choice.

 She was the most fun heroine, but I was quite disappointed because the ending had the most to say among the three. 

After Ji-ah's last choice, a lot of problems occur after her father comes to find her, but I really liked the story up to the point where she goes down to her hometown for the sake of the team and the main character, and I persuade Ji-ah, who seems to have given up, and try to bring her back. I feel like that was the best thing to do from Ji-ah's point of view. 

Then, when I brought Ji-ah and arrived in front of some unknown building, I initially predicted that it was to move to a 나성한 숙소 to avoid Ji-ah's father, who was the biggest problem.

It was unexpected that it was a surprise fan signing event, but I thought it was good because it was also a factor that reminded me of the excitement about Ji-ah's novel again. In addition, it was an announcement that was like Ji-ah's personality to reveal her husband in a surprise, so I know that Ji-ah regained her vitality because of this,

In the end, Ji-ah didn't eat for 3 days and was so 틀어박혀 that she was about to have a mental breakdown that would have been longer if the main character hadn't contacted her directly and gone to her, and she was about to go to her mother's house, where she didn't get along well, and even give up on the main character, but I was quite disappointed that there was no solution to her father in the end.

 Lastly, I played the Seong Ah-yoon route, who I liked more and more as I watched it for the first time and as I watched the story.

In a  game where you have to choose a lover first, she came with the fraudulent tag of 소꿉친구 and added the 멘헤라 concept, so I think she is a character that people who like it can't help but like.

Ah-yoon's route was actually the character I was most curious about what kind of reaction she would have at the first or second choice.

데이트ing with the main character wasn't much different from what I expected, but I really liked the scene where she smiled purely while thinking about the old days in the shade during the first 데이트, and the CG that came out with the sunset at the library during the second 데이트 was so good that I thought it was the best one among My Favorite Girlfriends Are Thrice Divided, and I was 설렜습니다. Ah-yoon is the most destructive because Ah-yoon herself is a combination of her feelings for the main character and her 소꿉친구 position, as she checks the other heroines the most even in the common episode.

 Ah-yoon's route ending was good about halfway among the three, but there were some big disappointing parts.

The biggest disappointing part was that it was difficult to understand the reason why Ah-yoon gave up her dream and switched to being a web novel writer.

It was said that her parents were always absent when she was young, so she followed the main character around, but I was disappointed that there weren't many past stories that were revealed accordingly.

I thought it would have been nice if they had talked more about Ah-yoon's condition and psychology after 갈라지고 in the past, as befits her 소꿉친구 position, but I was so disappointed that there wasn't much content related to the past.

Still, after the last choice, I was really 감탄ed by the voice actor's performance along with the CG at the peak of the conflict with  Ah-yoon!

 If I had said the good parts comprehensively at the beginning, there were three big disappointing points.

The first is that the episode after the last choice was long, but I was disappointed that there wasn't much of a 꽁냥거리는 part after the incident was resolved. 

I wanted to enjoy the lingering feeling for the last time while watching the 꽁냥거리는 scene, but I was disappointed that there wasn't much of it ㅠㅠ

I wish there was an after story like DLC.

The second is that I was disappointed that there were a little bit few CGs.

If you increase one specific heroine, you have to increase the other heroines as well, so the amount of work will increase a bit, but when you look at the total amount of CGs, it feels a bit small. Personally, I had a hope that they would add one or two more per heroine. I remember that Ji-ah was a standing illustration right before the ending credits came out, but I would have liked it if they had finished it with a CG.

The third is that I may have missed it while watching, but I was disappointed that the exact reason why each of the heroines chose a person named 나성한납시호 didn't come out. I guess Ji-ah chose it because she looks at a lot of comments and gets strength and ideas from there, but I don't know the exact reason for the others, so I wish they had revealed it at the end of the heroines' routes.

 

 In conclusion, there were many disappointing points, but I actually enjoyed the game itself so much that I'm writing this long review for the first time. 

The voice actors' performances were so excellent that I enjoyed it throughout the play, and I liked the CGs because they were so pretty and the characters were so attractive even in terms of concept and 캐디.

It must have been difficult to make three heroines, but the story was higher than expected to the point that I liked all of them without missing a single one, and I think I enjoyed and laughed the most among the games I've played recently.

As a side note, Dear My Editor, which was the previous work of the My Favorite Girlfriends Are Thrice Divided production company, is also one of the games I really enjoyed. I'm satisfied with both games I've released, so I'm looking forward to more games!

I don't know if anyone has read this far, but as I said at the beginning, there may be wrong information or I may have said that I was disappointed in a part that I missed. So, you can just read it roughly and skip it because it's just an ordinary user's thoughts that I've said as I please! 

If you've read the long article to the end, thank you for reading my somewhat lacking article!

1 / 5
한성검
12/12/2025
12/12/2025 09:56 PM (+09:00)
Nice!
이콘클
11/12/2025
12/12/2025 08:02 AM (+09:00)
Nice!
1542161
10/12/2025
10/12/2025 03:27 PM (+09:00)
278 °C

Seong Ji-seok (Map Thief) and Anshu are in the same guild   Actually, they are in different guilds

1 / 6
599076
10/12/2025
10/12/2025 06:14 PM (+09:00)
F
S1760284699961711
10/12/2025
10/12/2025 06:10 PM (+09:00)
Z
설문 이미지
What to eat for lunch??
Chillaxmike
11/12/2025
11/12/2025 09:04 AM (-NaN:NaN)
201 °C

Press Like on a Lounge

Chillaxmike
11/12/2025
11/12/2025 09:04 AM (-NaN:NaN)
Author
Press Like on a Lounge
S1760598303489611
11/12/2025
11/12/2025 09:30 AM (-NaN:NaN)
#FlakeMission
동의보감편찬
11/12/2025
11/12/2025 04:39 PM (+09:00)
212 °C

It's amazing.

To be honest, it's really great for newbies or returning players.

I think it's too easy to reach 1700.

More than anything, I felt a bit more comfortable because the single mode was added.

They give a lot of materials and a lot of bound gold,

so I didn't feel much pressure to level up.

However, the disappointing thing is...

I think there are always too many gems that come in after the jumping in Super Mokoko Express every time.

Well, I'm someone who has been playing continuously, so I can throw away what I need to throw away and keep what I need to keep,

but for newbies or returning players...

honestly, they might not know, but the item inventory is full and piled up,

so I think it might be a little uncomfortable or embarrassing.

It's hard to tell what to throw away and what to sell...

Rather, it feels like they give too much in a strange way...

And, Ghana!

I raised Ghana, and it's not bad.

The character is good. First of all, it feels heavy... I liked it.

I haven't tried the Lord of Incineration side.

The feeling of hitting heavily while using Hellbird was surprisingly fun.

It was fun.

And I haven't been able to touch upscaling updates like this yet,

but some people say there are bugs...

I'll have to try it again later when it becomes more popular or someone has researched it.

Ah, and the long-awaited balance patch...

Ah, to be honest, my main character is a Bard...

There are so many inconvenient things about Bard, right?

There are so many outdated characters since Season 1.

I wish they had touched on these parts...

It's been a long time, right?

But there was no such patch. In the end, it was just Ark Grid click, right?

So, at the end of the balance patch, it was said that outdated class care would be included,

but is it "wait" again...?

It hurts my heart...

The balance patch was so-so.

Still... the updates that were supposed to come came well.

And I think I'm having fun again, so I like it...

Anyway, I'll have to wait again ㅜ

P.S.) Newbies & Returning players, fighting!

대박꿈꾸미
11/12/2025
11/12/2025 08:46 PM (+09:00)
ㅊㅊ
AlphaB
11/12/2025
11/12/2025 08:38 PM (+09:00)
ㅊㅊ
배두나
28/05/2024
28/05/2024 11:14 PM (+09:00)
568 °C
캐시에게 행복한 결말을.. <CAASI remade> 플레이 리뷰

■ 시작하며

https://store.onstove.com/ko/games/3436

<CAASI remade>는 작품명처럼 캐시라는 여자 아이를 행복한 결말로 이끌어줘야 하는 퍼즐호러 어드벤처 게임입니다. 

작품명에 주인공의 이름이 들어가고 쯔꾸르 게임이라는 점, 그리고 퍼즐호러 어드벤처를 표방하고 있어서 필자는 <IB>를 떠올렸는데 호러는 거의 없다시피한 매우 순한맛이니 호러물을 꺼리시는 분들도 걱정하지 않으셔도 될 듯 합니다.

네케요믹와 밀네 2인으로 이루어진 팀이 개발한 <CASSI remade>은  두 사람이 중학생 때 개발한 <CAASI>를 대학생이 되어 새롭게 작업한 리메이크작이라고 하네요. 개인적으로 참 멋지다고 생각이 들었습니다. 플레이타임은 2~3시간정도 됩니다.



■ 특징 및 장점


1. 친절한 시작





이름을 정하고 나면 두가지 질문을 합니다. 쫒기는 상황에서도 침착할 수 있는지 잔인한 장면을 잘 볼 수 있는지 물어보는데요. 혹시라도 거부감을 느낄 수 있는 플레이어를 위해 설정을 조정할 수 있도록 질문하는거죠. 첫인상이 참 좋았습니다.

필자는 두 질문에 모두 예를 했는데 모두 예를 했음에도 앞서 말했듯이 정말로 그 누가 플레이하더라도 어렵거나 거부감을 느낄 수준은 절대 아니었습니다. 이 배두나가 보장합니다.



2. 독특한 연출



플레이어는 캐시와 직접적으로 소통하고 아이템을 얻었을때도 캐시가 플레이어에게 전해주는 표현 방식을 사용하고 있지만 게임 내의 플레이어의 캐릭터는 등장하지 않고 캐시를 직접 조종합니다. 스토리상 캐시와 떨어져 다른 인물과 행동할때도 같은 방식이구요.


3. 적당한 난이도의 퍼즐





퍼즐 어드벤처 게임에서 퍼즐의 난이도 조정은 굉장히 중요하죠. 너무 쉬워도 흥미가 떨어지고 너무 어려워도 중도 이탈 가능성이 높아지니까요.  
<CAASI remade> 는1~3분정도 생각하면 금방 풀리는 퍼즐들로 구성되어 있습니다. 사람에 따라서는 이 수준의 퍼즐도 흥미가 떨어질 수도 있지만 필자는 적당히 재밌다고 느꼈습니다.


4.  행복은 무엇인가



<CAASI remade> 의 플레이 목표는 캐시를 행복한 결말로 이끄는 것이죠. 그렇다면 '행복'한 결말은 무엇일까요?  플레이하는 동안 그것에 대해서 계속해서 생각해보게 만드는데 필자는 이러한 철학적 물음을 던지는 것도 괜찮게 느껴졌습니다.


■ 단점


1. 스토리 완결성이 다소 아쉬움

<CAASI remade> 의 세계관은 각종 오브젝트를 통해 파악이 용이하고 캐시가 과거에 어떤 일을 겪었는지도 플레이 하면서 자연스럽게 알게 되지만 캐시가 행복한 결말을 찾아 여정을 떠나게 된 배경은 무엇인지, 조력자들의 정체는 무엇인지 알기가 어렵습니다. 사실 다 플레이하고나면 크게 중요한 사안은 아닙니다만 아쉬움이 아예 남지 않을 수는 없네요.



2. 이동시의 버벅임 

이것은 필자의 PC 개인적인 문제일 확률이 높긴 합니다만 메모리나 CPU 상으로도 전혀 문제 없고 대화를 진행하거나 인벤토리창, 세이브창을 열 때도 전혀 문제가 발생하지 않는데 이동시에만 계속 버벅이는 문제가 있었습니다. 

<CAASI remade> 는 RPG MAKER VX ACE로 제작된 게임인데 검색해보니 VX ACE으로 제작된 게임을 할때 극히 일부 유저가 겪고 있는 문제 같더라구요. 해결책을 찾을 수가 없어 그냥 플레이 했습니다. 피지컬을 요하는 부분이 없어서 클리어 하는데 지장은 없었습니다. 혹시라도 해결책을 아시는 분은 댓글 달아주세요.


■ 마치며




필자는 <CAASI remade>를 펀딩 사이트를 둘러보다가 펀딩 마지막 날에 체험판을 잠깐 해보고 조금은 충동적으로 후원했었습니다(엔딩크래딧에는 다른데서 쓰는 닉네임이 기재되어 있습니다.)

후원 후에 알게된 사실이지만 이 작품은 네케요믹과 밀네 두 사람이 중학생 때 만든 게임을 대학생이 되어 리메이크한 작품이라고 해서 꽤나 놀랐었죠. 현재는 플레이할 방법이 없는 것 같은데 기회가 된다면  두 사람이 중학교 때 만든 원작 <CAASI>도 한번 플레이 해보고 싶네요. 재밌게 플레이 했습니다.




캐시를 행복한 결말로 이끌어 주세요!




#CAASI remade #CAASI #후기 #평가


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감고양이
03/06/2024
03/06/2024 05:03 PM (+09:00)

아무래도 툴이 2011년에 출시되었다보니 어쩔수 없을것 같네요.

Sojeob
28/05/2024
29/05/2024 02:25 AM (+09:00)


배두나
28/05/2024
29/05/2024 02:51 AM (+09:00)
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배두나
28/05/2024
29/05/2024 01:17 AM (+09:00)
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플레이타임 2~3시간정도니 크게 부담 없을거에요~

덤비면문다고
28/05/2024
28/05/2024 11:46 PM (+09:00)


촉촉한감자칩
28/05/2024
28/05/2024 11:20 PM (+09:00)

분위기 있어 보이네요!


배두나
28/05/2024
28/05/2024 11:23 PM (+09:00)
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