I thought the demo wasn't up yet because the sled hasn't started yet
I saw the developer's post earlier, so I'll play it first and write a brief review.
I thought it would have some provocative elements since the title is Forbidden Love, but the demo part was surprisingly calm.
The setting is that the main character is a teacher who sympathizes with his students and has regrets about his given-up dreams.
It felt natural and realistic
Also, the P community mentioned in the game is creating a club with a different name to avoid parental supervision.
It was funny to think of the many galleries that 'play with gallery names and topics'
Outside of the story, the illustrations are very pretty, and the BGM matches the game's atmosphere well, so I was able to immerse myself in the content.
I thought the dialogue replay system was for listening to the voice again, but it was also a bit strange that it was a system that went back to the corresponding dialogue.
Personally, the parts I would like to see improved in the future are:
As of now, it is a visual novel that is completely one-character progression without any choices.
Even though it doesn't affect the game outcome, Yejin's style seems a bit tsundere(?)
I think it would be nice to have some weird options that might elicit some unusual reactions.
Also, since it is a one-person female protagonist game and the main characters are a teacher and a student, it is based on the demo volume.
I felt like it was a bit monotonous because the same place and costumes were used a lot.
I hope there will be more gods in the future episodes
This is the end of my personal impressions.
I look forward to seeing how their forbidden love will unfold in the future.
5G, which is 20 times faster, is being discarded without being used properly.
I really want to beat up a dog
Everything from the visuals to the concept was good, but there were a few inconveniences.
It seems like the stage score is determined based on the number of actions
The game overall has an unfriendly feel to it.
Yesterday, when I was exchanging the Yangtze River Murders, I was surprised to see that there were 123,000 orange ones...
Today is 11,000
Streamlined Bill Pay
Financial Management
Audit Assistance
Budget Preparation
Job Costing
Full-Service Payroll
Financial Statement Preparation
Tax Preparation and Advising
Hello My Name Is Cagdas its a shame on epic Seven to put free ml5 ticket selection to choose you own character on epic seven its Will be so perfect sorry Guys butt i dont like ML5 Random and Thats my Words on epic seven
Hello, I have finally finished the three-day Hardum Trial.
It really isn't easy to try something while working at a company.
Originally, I would have drawn aggro with the title, 'Hardum... Did you get rid of it?', but now I just want to share this joy with you all.
For reference, I succeeded in clearing it after eating about 5-6 meals intermittently.
Let's go see the clearing process.
Actually, I didn't do it that long today.
I was so tired that I fell asleep as soon as I got off work, then woke up and turned on LoA.
So I did my first try in a pretty dazed state.
The captured screen is also blurry, reflecting my state of mind at the time.
Why is it like this?
But after being pounded all weekend, my body seems to have already embodied Hardum.
Just by looking at a pattern, my fingers react immediately.
Thanks to that, I didn't make any major mistakes.
Well, I... didn't do it.
this
Of course, since Lost Ark Raid is usually a game played by 8 people, you can't beat it if you play alone.
It's also important to meet good teammates.
And how do you meet good members of the public? Just keep doing it until you meet them.
So, unless it's a fixed-level building, I tend to break rooms quickly.
Of course, it doesn't break just like that.
If we determine that it is not possible after considering various factors such as dealing speed, movement of party members, and gauge, we will contact you immediately.
Usually, after about 2 rounds, the outline is established, and on the 3rd round, I politely tell them that I will stop here.
I think that continuing to maintain such a system is not good for anyone.
This is especially true when it comes to not trying to learn a pattern, but rather trying to become a master of the Buddha's teachings.
In that sense, this room felt good.
So even though there was quite a bit of dust, the room was not broken.
The deal speed was decent, and no one died from ridiculous patterns.
I thought, 'If we do well here, it will be fine.'
And as expected, I quickly saw the hidden Bahun.
There were quite a few dead people though.
The third time, the commander accidentally fell to his death, so I quickly caught him and used Hidden Bahun.
In this way, I succeeded in clearing Hardum.
I met good people and managed to break up quickly.
Of course, the final raid wouldn't end this easily, right?
Hard Mordum has a 0-line tantrum pattern.
I died from an accidental electrocution while shooting Bastian.
Since many of the troopers entered dead, the damage is quite lacking.
The Hardum 0-line pattern is really easy, but when I see a ret here, my mentality wavers.
But what can we do? All we can do is pull ourselves together and try again.
Isn't it true that raids and the world are all the same?
No matter how difficult or sad things are, you must do what you can do right away.
The raid won't be cleared if you just sit there.
So I ran back right away.
Seven survivors, 14 lines of blood remaining, hidden Bahun, 0 lines entry is confirmed.
This time, the deal was particularly well-received.
I can feel everyone's earnest desire to break it.
I made a mistake earlier and died without any support.
In fact, it is difficult for an accident to occur with a line of 0 unknowns.
The shield would cost 120 billion, but Bastian would blow away half of it.
What does this mean?
HARDUM, CLEAR
After a long time, I finally cleared it.
The emotions I can feel only at this time are the reason I play LoA.
The sense of accomplishment that comes from finally clearing a raid after countless hardships.
Once you feel this, it's really hard to stop.
MBP has a strong fight.
It's not an underline, but where is the family photo where even a face is shown?
It feels good to have proof that I worked hard.
This is the end of the Hardum Try Chronicles, which lasted for three days, perhaps even since the launch of Mordum.
I was already level 1700 when Mordum came out, but it took almost 3 months for me to break the hard limit.
Some may say it's slow, but I'm satisfied because I feel like I've beaten it at my own pace.
Always move forward at your own pace, without giving up, even when things get tough.
This is a lesson I learned from playing Lost Ark for a long time.
I was able to reflect on it again while clearing Hardum, the current final boss.
Going to work tomorrow will be a bit tough, but it will be worth it.
Let's finish today's diary while enjoying this feeling.
Today's weather summary
1. Clear Hardum!
2. There were many hardships,
3. I finally did it.
Hello, I'm Stove Crew's first member, Bbang Minhyuk!!
Day 11 of raising Stovepi. What are the questions?
I'll have a lot to write about today!!
Thank you for your comment today!
리뷰를 위해 게임 녹화를 하다 보면
움짤보다 길게 첨부하고 싶은 부분은 영상으로 짤라 올리고 싶은데
원본 영상은 화질이 좋은데, 스토브 게시글 영상 첨부로 올리면 화질이 확 떨어지더라고요.
화질 챙기려면 다른 분들처럼 유튜브로 업로드 한 다음 링크 가져오는 방법 밖에 없는지 궁금합니다.
동영상을 업로드를 하면 트래픽 때문인지 망사용료 때문인지 모르겠지만 인코딩을 해버리네요
화질을 좋게 하려면 링크 따오는게 최선 인거 같습니다.
유튜브 링크 따오는게 가장 좋죠.
저도 간간히 간단히 올리고 싶을 때 스토브에서 바로 올리는데, 화질 설정 하는 방법 자체가 없더라고요.
4K로 캡쳐해도 화질이 많이 내려가더라고요
그럼 사실상 어쩔 수 없군요...