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The image above is a screenshot comparing two app players.
It becomes clear that the reason the UI is so crappy is because of the difference in resolution between standard monitors and smartphones.
(Top) is set to the standard monitor resolution of 16:9 (based on 1920 × 1080 / 2560 × 1440 / 3840x2160)
(B) Size is based on Galaxy smartphones, 19.5:9 (Galaxy S25 Ultra standard) or 20:9 (Galaxy S21 Ultra standard).
As you can see, there is a huge difference in the readability of inventory artifacts that people were complaining about so much.
Of course, neither one is better than the other, they are still crappy, unpleasant to look at, and no better than what came before.
First of all, based on the monitor standard (top), you can see that there is minimal waste and harmony in the location of icons, margins, and font size.
On the other hand, the smartphone standard... well, it's obvious just by looking at it, so what's the point of explaining it? It's designed to be inconvenient to use.
In other words, we only focused on readability when viewed through the Apple or Google Play Game PC app, and the Stove PC client.
Of course, readability is better than smartphones in relative terms, but it cannot be denied that the overall composition has become more open than before.
I wonder if the person who created this UI really only knows that Epic Seven is a PC game, or if he hates smartphones.
I don't know why, but I'm curious as to why they didn't take the smartphone usage environment into consideration at all.
Considering that the actual screen of a smartphone is much smaller than that of a PC monitor, the font size is tiny, and the list of artifacts is ridiculously large compared to a PC screen, if you had tested it on a smartphone before the update, you would have been able to tell, but as I wrote in the previous article, I have growing suspicions that the UI developer was not an in-house talent but rather outsourced to an external source and made it hastily.
If dissatisfaction piles up, that's also public opinion, so there should be some kind of response, but since they've been consistently fighting since Awake, I don't have high expectations.
Just know that it's never the users' fault if a game fails, and I hope that Epic's internal staff gets criticized when they change jobs because of rumors.
Big screen comparison shot.
Hello, this is the lounge manager!
The topic of this week's Lounge Talk is...
Become a game critic and rate the games you play!
Story, graphics, combat, and immersion!
Please rate me honestly based on my own criteria ✍️
✅ Please write a post with the #게임별점 tag.
>> Go to leave a rating now <<
⏳ Event Period
2025-04-09 (Wed) ~ 2025-04-22 (Tue)
🎮 How to participate
1. Add #게임별점 tag
2. Complete by registering a post that fits the topic.
🏆 Event Rewards
Among those who wrote on the topic,
2,000 Flakes awarded by drawing every 10 minutes!
- Compensation payment date: 2025-04-25 (Fri)
※ Event Precautions
✔ You can participate after logging in to Stove.
✔ Questions and answers containing meaningless content, abusive language, or content that may be offensive may be deleted without prior notice.
✔ Deleted posts will not be accepted for participation.
✔ Flakes, the event winner reward, will be paid to the account that participated in the event.
✔ The event period and reward payment date are based on Korean Standard Time (KST).
세이브 원고 작성을 위해서 리버 시티 걸즈 자료 조사를 하고, 게임 캡쳐를 위해서 게임을 켜고 플레이 중인데...
어 지금 나 뭐하고 있지?
얼마나 게임을 도 한 거지...
혼자 해야 하는 건 아쉬운데, 이게 또 하다 보니 재미있어서 몰두 해버렸네요. (원고 쓰라니까...)
이번에 나온 후속작이 파나에서 번들로 나왔는데, 아직 1만원 대라 고민이 되던 참인데. 왠지 오늘 밤 구매할 거 같네요.
애니메이션 적인 요소와 2D 도트 그래픽이 조화로운 게임입니다.
물론 짧은 분량과, 패드가 반 필수인 점 등 다양한 아쉬운 점도 있긴 합니다.
보스에게 맞아 죽고 좀비처럼 다시 일어나서 도전하는 연속이었는데...
첫 플레이 때의 강한 여운이 떠오르네요...
리버 시티 걸즈 편은 다음 주 금요일에 업로드 예정입니다.
얼른 원고 정리하고 밀린 게임도 해야되는데, 오늘은 리버 시티 걸즈 한번 더 할 거 같네요~
벨트 스크롤 비뎀업 게임들 재밌죠.
스트리트 오브 레이지 4, 파이날 벤데타, 메이햄 브롤러.
이 게임들 스토브 인디에 나와주면 좋겠습니다.
예전에 소개글도 올렸었네요.
오~ 스토브에서도 벨트 액션 라인업 늘려도 좋을 거 같아요~